Real-Time Live!


It’s the future of interactive techniques, live on stage! Watch the most innovative interactive techniques as they are presented and deconstructed live by their creators during SIGGRAPH’s Real-Time Live! experience.

Program Content

Categories


  • FP Full Conference Platinum
  • F Full Conference
  • S Select Conference

Prepare to be Amazed!

Real-Time Live! is one of the experiences that makes SIGGRAPH 2018 a truly unique, must-attend event. Watch as the best of the best in real-time graphics and interactivity come together for a live competition and share their innovations. From mobile games to console games to virtual and augmented reality, creators of cutting-edge real-time graphics give you a look under the hood of their creations and share the techniques they use to achieve jaw-dropping results.

A jury of industry experts recommends what makes it on stage, and also which presentation will take home the Best of Real-Time 2018 prize.

Real-Time Live! Chair

Jesse Barker

6pm-6:10pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Tobias Soffner
Christopher Baumbach
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20186pm - 6:10pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionIKEA Immerse is available in select IKEA stores in Germany. This application enables consumers to create, experience, and share their own configurations in a virtual living and kitchen room set. With seamless e-commerce integration, a high level of detail, and real-time interaction, the VR experience represents an engaging, valuable touch-point.
Contributors
Tobias Soffner
Demodern GmbH
Christopher Baumbach
Demodern GmbH
6:10pm-6:20pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Taehyun Rhee
Andrew Chalmers
Ian Loh
Ben Allen
Lohit Petikam
Stephen Thompson
Tom Revill
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20186:10pm - 6:20pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionAn interactive mixed reality system using live streamed 360° panoramic videos is presented. A live demo for real-time image-based lighting, light detection, mixed reality rendering, and composition of 3D objects into a live streamed 360° video of a real-world environment with dynamically changing real-world lights is shown.
Contributors
Taehyun Rhee
CMIC, Victoria University of Wellington
DreamFlux
Andrew Chalmers
CMIC, Victoria University of Wellington
DreamFlux
Ian Loh
CMIC, Victoria University of Wellington
DreamFlux
Ben Allen
CMIC, Victoria University of Wellington
DreamFlux
Lohit Petikam
CMIC, Victoria University of Wellington
DreamFlux
Stephen Thompson
CMIC, Victoria University of Wellington
Tom Revill
CMIC, Victoria University of Wellington
6:20pm-6:30pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Sam Glassenberg
Matthew Yaeger
Andy Saia
Steve Kane
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20186:20pm - 6:30pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionEnter Gastro Ex for smartphones and VR. The entire environment surrounding you is interactable and "squishy," featuring advanced soft-body physics and 3D interactive fluid dynamics. Grab anything. Cut anything. Inject anywhere. Unleash argon plasma. Enjoy emergent surgical gameplay, rendered with breathtaking real-time GI and subsurface scattering.
Contributors
Sam Glassenberg
Level Ex
Matthew Yaeger
Level Ex
Andy Saia
Level Ex
Steve Kane
Level Ex
6:30pm-6:40pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributor
Cory Strassburger
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20186:30pm - 6:40pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionKite & Lightning reveals how Xsens inertial mocap technology, used in tandem with an iPhone X, can be used for full body and facial performance capture – wirelessly and without the need for a mocap volume – with the results live-streamed via IKINEMA LiveAction to Unreal Engine in real time.
Contributor
Cory Strassburger
Kite & Lightning
6:40pm-6:50pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Koki Nagano
Jaewoo Seo
Kyle San
Aaron Hong
Mclean Goldwhite
Jun Xing
Stuti Rastogi
Jiale Kuang
Aviral Agarwal
Hanwei Kung
Caleb Arthur
Carrie Sun
Stephen Chen
Jens Fursund
Hao Li
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20186:40pm - 6:50pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionA deep learning-based technology for generating photo-realistic 3D avatars with dynamic facial textures from a single input image is presented. Real-time performance-driven animations and renderings are demonstrated on an iPhone X and we show how these avatars can be integrated into compelling virtual worlds and used for 3D chats.
Contributors
Koki Nagano
Pinscreen
USC Institute for Creative Technologies
Jaewoo Seo
Pinscreen
Kyle San
Pinscreen
Aaron Hong
Pinscreen
Mclean Goldwhite
Pinscreen
Jun Xing
USC/ICT
Stuti Rastogi
Pinscreen
USC
Jiale Kuang
Pinscreen
Aviral Agarwal
Pinscreen
Hanwei Kung
Pinscreen
Caleb Arthur
Pinscreen
Carrie Sun
Pinscreen
Stephen Chen
Pinscreen
Jens Fursund
Pinscreen
Hao Li
Pinscreen
USC
6:50pm-7pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Mike Wuetherick
Abhishek D Joshi
John Parsaie
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20186:50pm - 7pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionJoin Made with Unity's Mike Wuetherick and John Parsaie with Oats Studio's CG Supervisor Abhishek Joshi, as they study the case of The 'Mirror' character in Neill Blomkamps' realtime short ADAM: Episode 2, to demonstrate how Oats Studios updated their VFX pipeline using techniques such as Photogrammetry, Alembic, and Unity.
Contributors
Mike Wuetherick
Unity Technologies
Abhishek D Joshi
Oats Studios
John Parsaie
Unity Technologies
7pm-7:10pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Francesco Giordana
Veselin Efremov
Gael Sourimant
Silvia Rasheva
Callum James
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20187pm - 7:10pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionWe demonstrate a Unity-powered virtual production platform that pushes the boundaries of real-time technologies to empower filmmakers with full multi-user collaboration and live manipulation of whole environments and characters. Special attention is dedicated to high-quality real-time graphics, as evidenced by Unity’s “Book of the Dead."
Contributors
Francesco Giordana
Moving Picture Company
Veselin Efremov
Unity Technologies
Gael Sourimant
Technicolor R&I
Silvia Rasheva
Unity Technologies
Callum James
Moving Picture Company
7:10pm-7:20pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Jean-Colas Prunier
Armelle Bauer
Yvain Raeymaekers
Stephane Tayeb
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20187:10pm - 7:20pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionPocketStudio is designed to allow filmmakers to easily create, play, and stream 3D animation sequences in real time using real-time collaborative editing, a unified workflow, and other real-time technologies, such as augmented reality.
Contributors
Jean-Colas Prunier
PocketStudio
Armelle Bauer
PocketStudio
Yvain Raeymaekers
PocketStudio
Stephane Tayeb
PocketStudio
7:20pm-7:30pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributor
Xiang Cao
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20187:20pm - 7:30pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionXiaoxiaoniu’s unique patented Wonder Painter™ technology turns anything into a vivid cartoon animation at a click of your camera. First, draw something, make something (clay, origami, building blocks, etc.), or find something (toy, picture book, etc.). Then take a photo of it and see it come alive!
Contributor
Xiang Cao
Xiaoxiaoniu Creative Technologies
7:30pm-7:40pm West Building, Ballroom AB, Vancouver Convention Centre
SessionReal-Time Live!
Contributors
Gavin Moran
Mohen Leo
Event Type
Real-Time Live!
Registration Levels
F
FP
S
Personas
G&I
P&A
TimeTuesday, 14 August 20187:30pm - 7:40pm
LocationWest Building, Ballroom AB, Vancouver Convention Centre
DescriptionEpic Games, Nvidia, and ILMxLAB would like to present 2018’s GDC demo, "Reflections," set in the "Star Wars" universe. In addition, we will record a character performance live using virtual production/virtual reality directly into Unreal Engine Sequencer, and then play the demo with real-time ray tracing live at 24fps.
Contributors
Gavin Moran
Epic Games
Mohen Leo
ILMxLAB