Technical Paper: (31) Pipelines and Languages for the GPU


Technical Paper: (31) Pipelines and Languages for the GPU
Session Chair
Peter-Pike Sloan
Activision
Event TypeTechnical Paper
Registration Levels
F
FP
Personas
R&E
TimeThursday, 16 August 20189am - 10:30am
LocationWest Building, Room 109-110, Vancouver Convention Centre
DescriptionPapers authors present their complete work. Session closes with a Q&A.
Presentations
9:00am - 9:22amScanner: Efficient Video Analysis at Scale
Authors
Alex Poms
Will Crichton
Pat Hanrahan
Kayvon Fatahalian
9:22am - 9:44amDifferentiable Programming for Image Processing and Deep Learning in Halide
Authors
Tzu-Mao Li
Michael Gharbi
Andrew Adams
Fredo Durand
Jonathan Ragan-Kelley
9:44am - 10:06amA High-Performance Software Graphics Pipeline Architecture for the GPU
Authors
Michael Kenzel
Bernhard Kerbl
Dieter Schmalstieg
Markus Steinberger
10:06am - 10:28amSlang: Language Mechanisms for Building Extensible Real-Time Shading Systems
Authors
Yong He
Kayvon Fatahalian
Tim Foley