Computer Animation
Festival Submissions


You’ve seen the SIGGRAPH Computer Animation Festival before. Now, be part of the experience by sharing your groundbreaking short film and demonstrating your unique approach to storytelling in this well-respected animation showcase.
Submissions Have Closed

Submission Deadline


  • VR Theater:
    Tue, 03 Apr 2018, 22:00 utc/gmt
  • Electronic Theater:
    Tue, 27 Apr 2018, 22:00 utc/gmt
Time Zone Conversion All Submissions Deadlines

Since 1999, the SIGGRAPH Computer Animation Festival has been recognized as a qualifying festival by the Academy of Motion Picture Arts and Science. It began as an annual showcase of advances in computer graphics, and now celebrates the rise of computer graphics as a medium for storytelling, not only in animation, but also in visual effects for movies and games.

Submit your best work that educates, entertains and/or informs to SIGGRAPH 2018 for your chance to be featured in this prestigious showcase. An internationally recognized jury will review your work, and will award for Best in Show, Jury’s Choice and Best Student Project. Notably, several works that were originally presented in the Computer Animation Festival have been nominated or have received a Best Animated Short Academy Award. Will you be next?

 

How to Submit

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SIGGRAPH 2018 Computer Animation Festival submission requirements:

  • Include the auto-generated entry slate. The Computer Animation Festival requires each submission to include a slate. Submissions without slates are considered incomplete.
  • Be submitted in a category appropriate for its content type or style.
  • All descriptions, captions, and notes to the jury must be in English.
  • Submitted by 3 April 2018 (VR Theater) or 27 April 2018 (Electronic Theater) at 22:00 UTC/GMT.
  • Electronic Theater content must have been completed after last year’s Computer Animation Festival submission deadline (21 March 2017).
  • Electronic Theater content needs to be uploaded at final resolution by 27 April 2018.
  • VR Theater content links need to be accessible from the time of submission through the end of SIGGRAPH 2018 (16 August 2018)

 

Electronic Theater Submissions Specifications

Length:

Short films of maximum length of 10 minutes may be submitted; however, the Computer Animation Festival reserves the right to show only excerpts of selected works at the jury’s discretion. If you are unable to meet the 10-minute requirement, you may contact the Computer Animation Festival subcommittee and explain your circumstances.

Slate:

The autogenerated slate should be presented in the following order:

  • 5-second slate
  • 5-second black
  • Submission start
  • 2-second black

 

Submissions without slates are considered incomplete.

Credits:

The total time for end titles and credits together should be no longer than 7 seconds.

2-Pop Cue:

There should be an audio and visual 2-pop cue two seconds before the first frame and two seconds after the last frame of the work, unless the video is submitted in DCP format.

Video Codecs:

  • Apple ProRes 422
  • DNxHD
  • H.264

NTSC Video Wrappers:

  • Quicktime
  • MP4

Video Resolutions:

  • 1080p (1920x1080p) Preferred

If your submissions requires another resolution, please email caf-s2018@siggraph.org with questions.

Frame Rate:

  • 
24 fps Preferred
  • 25 fps
  • 30 (29.97) fps
  • 
50 fps

Audio Configurations:

  • Number of audio tracks accepted is [0,1,2,4,5,6,8,10,12].

Color Space:

  • Rec 709

 

VR Theater Submissions Specifications

Length:

Maximum length of six minutes may be submitted, but the Computer Animation Festival reserves the right to show only excerpts of selected works at the jury’s discretion. If you are unable to meet the 6-minute requirement, you may contact the Computer Animation Festival subcommittee and explain your circumstances.

Hardware:

Make sure your submission works on a VR-ready PC.

Headset:

The content should run in one of the following headsets:

  • HTC Vive
  • Oculus Rift

If you have other headset/hardware needs, you may email cafvr-s2018@siggraph.org and explain your circumstances.

 

Evaluation

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Festival Juries

All submitted entries are evaluated by two juries of individuals from the technical, creative and production communities within the animation industry.

The first jury is involved in pre-selection and will review and rank all entries as they come in. Pre-selected submissions then move on to the second jury, the Festival Jury. The Festival Jury is composed of industry peers in senior positions. These jurors review and rank all entries that passed the pre-selection process.

Submitters will be informed by email of the status of their submissions only after the Festival Jury makes its final decisions. All submitters will be notified of their status no later than 30 May 2018. The Festival Jury selects the recipients of the Best in Show Award, the Jury’s Choice Prize and the Best Student Project.

The Computer Animation Festival reserves the right to place submissions in a different category if deemed appropriate by the festival subcommittee or jury. Stay tuned for the reveal of your 2018 Festival Jury jurors.

Upon Acceptance

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Notification

All Computer Animation Festival submitters will be notified by email of the status of their submission(s) on or before 8 June 2018. Each year, we receive far more submitted pieces than we can accept, and we are not able to accept many deserving pieces.

After Acceptance

The period of time between the Computer Animation Festival jury meeting and the SIGGRAPH 2018 conference is very short, and many things happen in that time. If your work is selected, you will be expected to reply promptly to any request for information or clarification from the Computer Animation Festival Subcommittee. It is unlikely that we will need to contact you regarding your work after your notification, but please plan to be available via email in case a need arises.

In order to be included in SIGGRAPH 2018 promotional reels and the ACM SIGGRAPH archive, each successful applicant must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Contributor & Presenter Recognition

If you wish to attend SIGGRAPH 2018, registration and travel costs are at your own expense. See the SIGGRAPH 2018 Recognition Policy for a summary of what you will receive if your work is accepted to SIGGRAPH 2018.

Timeline

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3 April

VR Theater submission period closes, 22:00 UTC/GMT

27 April

Electronic Theater submission period closes, 22:00 UTC/GMT

30 May

Electronic and VR Theater submitters notified

12–16 August

SIGGRAPH 2018

Vancouver Convention Centre

Vancouver, BC, Canada

ACM RIGHTS MANAGEMENT FORM

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If Your Work is Accepted for Presentation at SIGGRAPH 2018:

  • You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.
  • Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2018 programs – Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for advance promotion of accepted content, which may include a portion of the video you submitted for review.

FAQ


I have submitted my work to the most recent SIGGRAPH Asia Computer Animation Festival. Is it OK if I submit the same work to the SIGGRAPH 2018 Computer Animation Festival?

Yes. You can submit the same work to SIGGRAPH 2018, as long as it was released after 21 March 2017. We are independent festivals with separate juries and acceptance procedures.

Do submissions to the Electronic Theater have to be 3D animations?

Absolutely not. We generally feature works where the computer was essential to the creation of the work, but there is no specific requirement that it be 3D. All forms of computer animation are eligible, including, but not limited to: 3D computer animation, 2D animation, visual effects and live action, real-time videogame play, visualizations, and digitally manipulated imagery and video. If you have computer-generated work within a larger piece, we request that you call our attention specifically to the portion where computer-generation was used.

How many works can I submit to the SIGGRAPH 2018 Computer Animation Festival?

There is no limit. You may submit as many as you like, but ensure you complete a separate submission form for each work.

Is there a submission fee for submitting to the SIGGRAPH 2018 Computer Animation Festival?

No. You only need to complete the online submission process.

Can I submit the same piece to both the Computer Animation Festival and to Talks or the Art Gallery, or any other SIGGRAPH 2018 programs?

You are welcome to submit pieces to the Computer Animation Festival and submit related work to other programs. Each submission requires a separate online form, however, and each program has varying deadlines. You can review all submission deadlines here.

I have an art animation (abstract or experimental). Should I submit it to the Art Gallery or to the Computer Animation Festival?

All animation submissions should be submitted to the Computer Animation Festival.

Where do I send my submission materials?

All works must be submitted via the SIGGRAPH 2018 online submission system. The online submission process allows submitters easy access to the submission system, eliminates time-consuming shipping and mailing, and provides an efficient procedure for reviewing submitted work.

Can I enter my work through Withoutabox?

The Computer Animation Festival does not accept submissions through Withoutabox. All works must be submitted via the SIGGRAPH 2018 online submission system.

When is the submission deadline for the Computer Animation Festival?

Online submission forms and accompanying uploads must be completed no later than 3 April 2018 for the VR Theater and 27 April 2018 for the Electronic Theater. All deadlines are 22:00 UTC/GMT (convert to your time zone). Submissions received after either deadline will not be reviewed.

I will not have my work finished by the submission deadline. Is it possible for me to submit “work in progress” for reviewing?

No. The SIGGRAPH 2018 Computer Animation Festival reviews only finished projects. The file you upload at the time of entry is the file that will be shown at SIGGRAPH 2018, if your work is accepted.

We are an art school, and we are planning to submit several student works as one submission. Is this OK?

No. Each piece must be uploaded separately to the online submission system along with its own completed and signed submission form. Each piece is judged on its own merit.

I am a student, and there is no longer a Student Projects category. Where should I enter it?

All student work should be submitted under the category that most closely describes it. Make sure to select the “Student Project” checkbox during your submission process, so that your work may be considered not only for the Best of Show award and Jury’s Choice prize, but also for the Best Student Project prize.

What file formats are acceptable for submission?

See the How to Submit guidelines for other file format details.

What criteria will the jury use to select works?

Jurors are expected to select the highest quality works from among those submitted. Each juror takes into consideration the technical aspects of the piece, the visual interest, and, for story-based projects, the storytelling; however, the jury’s primary criterion is to select the pieces it feels will form the strongest show.

What is the difference between the juried program and the curated program?

The juried program presents work selected by the jury, representative of the best computer-generated content in the world. The curated program is used to round out the final show with invite-only special presentations.

Why must the credits be no more than seven seconds?

To maintain the pace of the program for the sake of our attendees, SIGGRAPH 2018 Computer Animation Festival policy requires that all credit sections for accepted entries must be seven seconds or less.

My animation makes use of commercially recorded music. Is that OK?

You are responsible for securing the necessary permissions and licenses for audio material that is contained in your work. If your music was not created originally for your content, or if you are using another person’s music, you must obtain the necessary permissions or required licenses. We will not purchase these rights for you.

If my work is selected for the Computer Animation Festival, will SIGGRAPH 2018 pay for my accommodation and travel expenses?

No. You are responsible for your accommodation and travel expenses. For details, please refer to the Presenter Recognition Policy.

Why are your technical requirements so specific?

The technical requirements are very specific to make the submission process more streamlined for you. The submission process utilizes Sohonet digital transfer services. We have carefully selected codecs and resolution formats that are easily accessible to all, offer the highest quality with the least amount of data loss, while offering a much more streamlined post and DI process. This ensures that the material you send us, if accepted, will look amazing on the big screen!

Where can I find information on the DNxHD codec?

More information regarding Avid’s open source codec is available here.

I am having trouble uploading my files. What can I do?

If you have problems uploading your files to the SIGGRAPH 2018 online submission system, your server may be behind a firewall that doesn’t allow HTTPS connections. If you are submitting from a corporate or institutional network, ask your information technology department to assist you in completing your submission. If you have any questions about uploading files, review Uploading Files. If you do not find the answer to your question there, feel free to contact the Computer Animation Festival subcommittee.

For VR Theater submissions, do I need to supply my own headset or computer?

No, you just need to create a submission and make sure your content is available for us to access. The VR Theater will provide hardware.

For VR Theater submissions, do I need to be present to demo my content during SIGGRAPH 2018?

No. Our volunteer operators will help attendees enjoy your content. However, we do ask you (or someone on your team) to attend the conference, since we might ask for help setting up your content.

For VR Theater submissions, what hardware platforms are supported or preferred?

The VR Theater prefers content that can be enjoyed on Oculus or Vive hardware due to the logistics of the theater format. If your piece cannot be converted to run on Oculus or Vive and uses another commercially available platform, the jury will still consider it.

Should I bring marketing or branding materials (banners, for example) to the VR Theater?

No. Please don’t bring any studio or sponsored materials. The VR Theater space will not display them.

Should I submit to Virtual, Augmented and Mixed Reality program, VR Theater, or Emerging Technologies?

If your submission is primarily a technology demo — something that is hands-on for attendees to try out — we recommend submitting to the Emerging Technologies program, which closes on 13 February 2018.

If your submission is more about providing an interactive experience for an attendee to try, with your own tech or third-party tech, please submit it to the Virtual, Augmented and Mixed Reality program, which closes on 3 April 2018. In general, the Virtual, Augmented and Mixed Reality program is focused on interactive VR installations. This is where you will find new uses of VR, MR, and AR, ranging from games, simulations, or professional applications to complex art installations.

VR Theater is focused on VR storytelling and is looking for submissions that help develop the language of storytelling in virtual reality through 3 April 2018. The type of content ranges from 360-degree video to experiences that fully utilize HTC Vive or Oculus Rift and their controllers. If your submission could go either way, we recommend that you carefully evaluate each program. If it is more suitable for a program other than the one you select, we will endeavor to transfer it.

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