Advances in Real-Time Rendering in Games Part 1
TimeMonday, 13 August 20189am - 12:15pm
LocationEast Building, Ballroom BC, Vancouver Convention Centre
DescriptionThis
course brings state-of-the-art and production-proven rendering
techniques for fast, interactive rendering of complex and engaging
virtual worlds of video games. Includes speakers from the makers of
several innovative game companies.
Schedule:
9 am
Tatarchuk
Welcome/Introduction
9:10 am
McAuley
The challenges of rendering an open world in Far Cry 5
10:10 am
Chan
Material advances in Call of Duty: WWII
11:10 am
Abadie
A life of a bokeh
12:10 pm
Closing Q&A
Schedule:
9 am
Tatarchuk
Welcome/Introduction
9:10 am
McAuley
The challenges of rendering an open world in Far Cry 5
10:10 am
Chan
Material advances in Call of Duty: WWII
11:10 am
Abadie
A life of a bokeh
12:10 pm
Closing Q&A
Level Intermediate
Prerequisites
Working knowledge of modern real-time graphics APIs like OpenGL or
Direct3D and a solid basis in commonly used graphics algorithms.
Familiarity with the concepts of programmable shading and shading
languages. Familiarity with shipping gaming consoles hardware and
software capabilities is a plus but not required.
Intended Audience
Technical practitioners and developers of graphics engines for
visualization, games, or effects rendering who are interested in
interactive rendering.
Contributor/Moderators
Natalya Tatarchuk
Unity Technologies
Guillaume Abadie
Epic Games
Danny Chan
Sledgehammer
Steve McAlley
Ubisoft
Contributor/Moderators
Natalya Tatarchuk
Guillaume Abadie
Danny Chan
Steve McAlley
Event Type
Course