Getting Started with webGL and Three.Js
TimeSunday, 12 August 20189am - 12:15pm
LocationWest Building, Ballroom C, Vancouver Convention Centre
DescriptionThis
course is an introduction to WebGL and three.js, the two most widely
used APIs for creating interactive 3D graphics applications that run
through a web browser. Participants will be able to run and modify
examples during the presentation.
Level Beginner
Prerequisites
To best experience the course, attendees should be able to read simple
computer programs written in JavaScript, C, C++, or Java, and have a
basic knowledge of computer graphics concepts, equivalent to the
SIGGRAPH fundamentals course. No previous experience writing graphics
applications is required.
Intended Audience
Attendees who would reap the most benefit from this introductory course
are web application programmers who want to develop graphical
applications but may have limited experience with computer graphics. An
application programmer who has been writing applications with desktop
OpenGL should also benefit from this course, as would educators who are
contemplating switching their courses to using WebGL or three.js as the
graphics API.
Contributor/Moderator
Edward Angel
University of New Mexico
Computer Science Department
Panelist/Lecturers
Eric Haines
NVIDIA. Inc.
Dave Shreiner
Unity Technologies, Inc.
Contributor/Moderator
Edward Angel
Panelist/Lecturers
Eric Haines
Dave Shreiner
Event Type
Course