Course
:
Getting Started with WebGL and Three.js


Course
:
Getting Started with webGL and Three.Js
TimeSunday, 12 August 20189am - 12:15pm
LocationWest Building, Ballroom C, Vancouver Convention Centre
DescriptionThis course is an introduction to WebGL and three.js, the two most widely used APIs for creating interactive 3D graphics applications that run through a web browser. Participants will be able to run and modify examples during the presentation.
Level Beginner
Prerequisites To best experience the course, attendees should be able to read simple computer programs written in JavaScript, C, C++, or Java, and have a basic knowledge of computer graphics concepts, equivalent to the SIGGRAPH fundamentals course. No previous experience writing graphics applications is required.
Intended Audience Attendees who would reap the most benefit from this introductory course are web application programmers who want to develop graphical applications but may have limited experience with computer graphics. An application programmer who has been writing applications with desktop OpenGL should also benefit from this course, as would educators who are contemplating switching their courses to using WebGL or three.js as the graphics API.
Contributor/Moderator
Edward Angel
University of New Mexico
Computer Science Department
Panelist/Lecturers
Eric Haines
NVIDIA. Inc.
Dave Shreiner
Unity Technologies, Inc.
Contributor/Moderator
Edward Angel
Panelist/Lecturers
Eric Haines
Dave Shreiner
Event Type
Course
Registration Levels
F
FP
Personas
R&E