Course
:
Machine Learning and Rendering


Course
:
Machine Learning and Rendering
TimeThursday, 16 August 20182pm - 5:15pm
LocationEast Building, Ballroom BC, Vancouver Convention Centre
DescriptionMachine learning recently enabled dramatic improvements in both real-time and offline rendering. We review the principles and their relations to rendering. Besides fundamentals like the identity of reinforcement learning and the rendering equation, we cover efficient solutions to light transport simulation, participating media, noise removal, and future directions of research.
Level Advanced
Prerequisites The presentations are mostly self contained and will assume only a basic understanding of the principles of image synthesis by rasterization, ray tracing, and light transport simulation.
Intended Audience Although advanced, this course will embrace a wide audience, including technical directors, artists, their producers and managers, as well as researchers.
Contributor/Moderator
Alexander Keller
NVIDIA
Panelist/Lecturers
Jaroslav Křivánek
Charles University
Jan Novák
Disney Research
Anton Kaplanyan
Oculus Research
Marco Salvi
NVIDIA
Contributor/Moderator
Alexander Keller
Panelist/Lecturers
Jaroslav Křivánek
Jan Novák
Anton Kaplanyan
Marco Salvi
Event Type
Course
Registration Levels
F
FP
Personas
P&A
R&E