Course
:
Topics in Real-time Animation


Course
:
Topics in Real-time Animation
TimeThursday, 16 August 20189am - 12:15pm
LocationEast Building, Ballroom BC, Vancouver Convention Centre
DescriptionAnimation in games and real-time applications presents a frontier of technical challenges as we advance toward higher fidelity and more believable performances and interactivity. In this area we continue to see new advances and discover best practices to empower artists to efficiently craft the highest quality animation content.
Level Intermediate
Prerequisites Prerequistes include a working knowledge of animation in real-time engines and familiarity with concepts in animation and rigging content creation. Familiarity with programming and 3D math is a plus, but not required.
Intended Audience This course is designed for technical animators and rigging specialists, including animation tools developers and engineers. There will also be related value for animation content creators and motion capture specialists, or anyone who collaborates with these professions within a real-time animation production setting.
Contributor/Moderator
David Hunt
Unity Technologies
Panelist/Lecturers
Richard Lico
Polyarc
Michael Buttner
Unity Technologies
Contributor/Moderator
David Hunt
Panelist/Lecturers
Richard Lico
Michael Buttner
Event Type
Course
Registration Levels
F
FP
Personas
G&I
P&A