Topics in Real-time Animation
TimeThursday, 16 August 20189am - 12:15pm
LocationEast Building, Ballroom BC, Vancouver Convention Centre
DescriptionAnimation
in games and real-time applications presents a frontier of technical
challenges as we advance toward higher fidelity and more believable
performances and interactivity. In this area we continue to see new
advances and discover best practices to empower artists to efficiently
craft the highest quality animation content.
Level Intermediate
Prerequisites
Prerequistes include a working knowledge of animation in real-time
engines and familiarity with concepts in animation and rigging content
creation. Familiarity with programming and 3D math is a plus, but not
required.
Intended Audience
This course is designed for technical animators and rigging
specialists, including animation tools developers and engineers. There
will also be related value for animation content creators and motion
capture specialists, or anyone who collaborates with these professions
within a real-time animation production setting.
Contributor/Moderator
David Hunt
Unity Technologies
Panelist/Lecturers
Richard Lico
Polyarc
Michael Buttner
Unity Technologies
Contributor/Moderator
David Hunt
Panelist/Lecturers
Richard Lico
Michael Buttner
Event Type
Course