Production
Sessions


During the SIGGRAPH 2018 Production Sessions, the world’s most talented production teams share their processes and techniques from some of the most exciting content in computer animation, VFX, games and VR.

Categories


  • FP Full Conference Platinum
  • F Full Conference
  • S Select Conference

Learn From the Best at SIGGRAPH

During 60-80 minute presentations, production team members from some of the most compelling recent releases pull back the curtain and offer SIGGRAPH attendees a glimpse at the hard work behind the scenes. Attendees are able to ask questions about production challenges and work flow issues on complex productions in CG animation, visual effects, gaming applications, virtual reality, themed entertainment, cultural exhibition, projection mapping and other applications of computer graphics.

Gain an in-depth look at how industry wizards use the latest software to create astounding and inventive work. The final product shared during SIGGRAPH Production Sessions is always astonishing, but equally inspiring is the hard work and boundary-pushing creativity that goes into each frame and sequence. Prepare to be wowed – and enjoy the studio props and models as well!

FP F S EP E B
Production Gallery

West Building, Exhibit Hall A
Sunday, 12 August, 1:30-5:30 pm
Monday, 13 August, 10 am-5:30 pm
Tuesday, 14 August, 10 am-5:30 pm
Wednesday, 15 August, 10 am-5:30 pm
Thursday, 16 August, 10 am-3:30 pm

This one-of-a-kind exhibit recognizes the art, processes, and physical materials involved in the creation of major studio projects — not just the final piece on screen. The gallery features artwork, props, costumes, and more from recent film, VR, or game productions for an exclusive behind-the-scenes look at some of Hollywood’s biggest blockbusters.

FP F S EP E EO B
Production Sessions: “Jurassic Park” 25th Anniversary Screening (with Steve “Spaz” Williams Introduction)

Sunday, 12 August, 8:45-11:15 pm, West Building, Ballroom AB

We’re celebrating 25 years of one of a handful of films that can say it changed movies forever: “Jurassic Park” (1993). Join us for this special screening with an introduction from Steve “Spaz” Williams, a legendary pioneer in computer graphics who helped develop Jurassic’s infamous dinosaurs — the first-ever digital animals! Williams’ impressive career spans several other landmark movie moments, including the Oscar-nominated face contortion in “The Mask” and Oscar-winning “Terminator 2” (first CG main character) and “The Abyss” (first “soft surface” CG character).

Production Sessions Chair

Emily Hsu