Real-Time Live! Submissions

You’re pushing the boundaries of real-time graphics. Why not showcase your latest work at Real-Time Live! and take home the prize?
Submissions have closed

Submission Deadlines

  • Tue, 10 Apr 2018, 22:00 utc/gmt
Time Zone Conversion All Submission Deadlines

Prepare to be Amazed!

You tinker with the fabric of reality, defying the threshold of what’s possible. Share your exciting innovations at SIGGRAPH 2018’s Real-Time Live! experience, a celebration of real-time achievements, including mobile games, console games, and virtual and augmented reality. Submit to Real-Time Live! for your chance to slot your work and your name into the real-time technology history books.

Real-Time Live! audience members at SIGGRAPH 2018 and YouTube viewers for years to come will be dazzled by your work, and inspired to come up with their own innovative interactive projects. Don’t miss this opportunity to be a part of the SIGGRAPH experience and showcase the work you’re proudest of.

A jury of industry experts will review your work and determine which projects make it on stage, along with which presentation will receive the Best of Real-Time 2018 prize. Submit today!

How to Submit

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We Are Seeking The Latest And Greatest Work In The Following Areas:

  • State‐of‐the‐art graphics in gaming
  • Real‐time technology for movies
  • Virtual reality and augmented reality
  • Demoscene
  • Real‐time artistic explorations
  • Research projects (i.e., physics, graphics, modeling, etc.)
  • Military or industrial simulations
  • Scientific visualizations (i.e., medical, astrophysics, astronomy)
  • Or anything that is interactively controlled, rendered in real time and repeatable for a live audience


Log in to the submissions portal, select “Make a New Submission tab,” and then select the Real-Time Live! form. To see the information you will need to submit, view the Sample Submission Form.

In particular, please be aware of these fields:

  • Hardware required to run your project if it is selected. NOTE: SIGGRAPH cannot guarantee onsite availability of any specific hardware platforms or software packages. For best results, plan to ship your own platform hardware to the conference.
  • A list of all licensed components and/or middleware.
  • One “representative image” suitable for use in the conference web site and promotional materials. See Representative Image Guidelines.
  • A two-minute segment of captured video from your project. This video capture can include multiple non-continuous edits, but do not use any post-production tools or facilities to enhance the images or speed. Files must be QuickTime, MP4, Windows Media, or AVI files no larger than 200 MB. All video must be uploaded to the SIGGRAPH online submission system. No discs or drives will be accepted.

Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan accordingly.

For more information about uploading files for your submission, please see Uploading Files.

For additional submission information, please see Submissions FAQ.


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Entries are judged by a panel of experts from traditional computer graphics, video games and research. They are looking for the best interactively controlled work that uses real-time engines to create innovative and compelling content. Creativity, innovation and performance will be weighed equally. The jury will meet in April 2018, to review each submission on a five-point scale for the following criteria:

  1. Innovation (pushes the boundaries of real-time rendering or immersive techniques)
  2. Interactivity (how much control and quality of interactivity is allowed to the user)
  3. Creativity and originality
  4. Interest and entertainment value for SIGGRAPH 2018 attendees
  5. Production values (appropriate to context)

The jury will select the top-rated pieces for presentation at SIGGRAPH 2018, and all submitters will be notified of their submission status: accepted, conditionally accepted or rejected.* In all cases, the jury will provide detailed feedback to submitters.

*In very rare cases, submissions may be conditionally accepted. If your work is conditionally accepted, you must demonstrate your submission to a jury member in person, so that its interactivity and/or real-time graphics aspects can be verified. Jurors who have a conflict of interest with your submission will not be permitted to review your submission.

Upon Acceptance

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Upon acceptance, you will be able to update your basic submission information so it can be included in the conference schedule and website. This information needs to be finalized the week following your acceptance.

Accepted submissions will be allotted up to six minutes for presentation.

You may submit a rehearsal video (six minutes maximum) of your complete presentation six weeks before the conference with a written script of your presentation that details the flow and wording of the content that you plan to present at SIGGRAPH 2018. However, a live rehearsal session of your complete presentation will be mandatory for evaluation.

The Real-Time Live! Committee will accommodate remote rehearsal feedback sessions if needed.

At SIGGRAPH 2018, the submitter (and up to two additional people) must demonstrate a six-minute segment of the project live in real time on the hardware of their choice.

Presenters are required to attend SIGGRAPH 2018. Registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in the SIGGRAPH 2018 Recognition Policy.

Before SIGGRAPH 2018, all accepted presenters will receive the Real-Time Live! Presenter Preparation and Logistics Guide. This document includes complete details on shipping hardware, setup, rehearsals, the Real-Time Live! show and tear-down.


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10 April, 22:00 UTC/GMT
Submission deadline

11 May
Real-Time Live! submitters notified.

28 June
Final delivery of rehearsal video and script.

12-16 August
SIGGRAPH 2018, Vancouver, Canada


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If your work is accepted for presentation at SIGGRAPH 2018: You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2018 programs – Appy Hour, Art Gallery, Art Papers, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

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