Studio

Studio


Create works of art, items of functionality, or objects of novelty. If you can imagine it,  the SIGGRAPH Studio has the resources to help you make it a reality.

Program Content

Categories


  • B Business Symposium
  • FP Full Conference Platinum
  • F Full Conference
  • S Select Conference
  • EP Exhibits Plus
  • E Exhibitors

If You Can Dream It, You Can Make It

The SIGGRAPH 2018 Studio is a place where collaboration and interactivity merge to create an experience unlike any other. Utilizing both new and old technologies, SIGGRAPH attendees are encouraged to roll up their sleeves and bring their wildest ideas to life.

In addition to hands-on installations, workshops will be taught by industry professionals on a wide variety of topics related to computer graphics and interactive techniques. These workshops will be offered in graduated levels of difficulty. Start with the very basics and learn a new skill, or jump in at an advanced level and polish off a project you’ve been working toward. Finally, the Studio experience offers presentations about studio-based research projects.

With something for everyone, the 2018 Studio promises to be a unique source of education, professional growth, and fun.

Studio Chair

Nik Aberle

1:30pm-1:56pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20181:30pm - 1:56pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Building a Feedback Loop Between Electrical Stimulation and Percussion Learning
DescriptionWe apply electrical muscle stimulation (EMS) to the learning of rhythm. By the movement of muscles stimulated using EMS, users are able to acquire what kind of arms and legs to move at what timing and play the rhythm of drums that require the simultaneous movement of the limbs.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Ayaka Ebisu
Digital Nature Group, University of Tsukuba
Satoshi Hashizume
Digital Nature Group, University of Tsukuba
Yoichi Ochiai
Digital Nature Group, University of Tsukuba
Pixie Dust Technologies, Inc.
1:56pm-2:22pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20181:56pm - 2:22pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Design Engine Community Project: Generate Quick Adhoc Inventions to Explore at SIGGRAPH and in the Studio
DescriptionWe're hosting a brand new SIGGRAPH edition of "The Design Engine" card game, a constantly revolving series of design challenges hosted within the Studio. Participants can join for a short startup round, or stick around to design and develop their projects using the tools available in the SIGGRAPH Studio Workshop.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Matthew Griffin
Ultimaker
Lizabeth Arum
Ultimaker
2:22pm-2:48pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20182:22pm - 2:48pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Design Method of Digitally Fabricated Spring Glass Pen
DescriptionWe present a method to create a pen that suits people's preferences easily by using a 3D printer. Elasticity can be reproduced by giving the spring structure, and a capillary phenomenon occurs by applying a fine gap to the pen tip.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Kengo Tanaka
University of Tsukuba
Digital Nature Group
Kohei Ogawa
University of Tsukuba
Digital Nature Group
Tatsuya Minagawa
University of Tsukuba
Digital Nature Group
Yoichi Ochiai
University of Tsukuba
Digital Nature Group
2:48pm-3:14pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20182:48pm - 3:14pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Immersive Previz: VR Authoring for Film Previsualisation
DescriptionOne Man Movie is a VR authoring system that enables the crafting of filmic sequences with no prior knowledge in 3D animation. The system is designed to reflect the traditional creative process in film pre-production through stages like scene layout, animation of characters, placement of cameras, and editing.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Quentin Galvane
INRIA Rennes
I-Sheng Lin
NCCU
Marc Christie
IRISA/INRIA Rennes Bretagne
Tsai-Yen Li
NCCU
3:14pm-3:40pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20183:14pm - 3:40pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Lightform: Procedural Effects for Projected AR
DescriptionLightform LF1 is a hardware device that enables fast and convenient projected AR for any projector. Through a novel visible structured light technique, the LF1 allows users to apply procedural effects automatically and quickly create projected AR content.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderator
Kevin Karsch
Lightform, Inc.
3:40pm-4:06pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20183:40pm - 4:06pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Metamaterial Devices
DescriptionTraditionally, metamaterials were understood as materials with deformation properties that are defined by their inner structure. We, however, don’t think of them as materials, but rather as devices. We present metamaterial devices, such as analog or digital machines, and software tools that assist novice users in designing and fabricating them.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Alexandra Ion
Hasso Plattner Institute
University of Potsdam
Patrick Baudisch
Hasso Plattner Institute
University of Potsdam
4:06pm-4:32pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20184:06pm - 4:32pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
PaperPrinting: A Machine for Prototyping Paper and Its Applications for Graphic Design
DescriptionWe present a system that makes paper through additive manufacturing process by using a dispenser mounted on XY plotter. By using this system, graphic designers can design and output paper itself, which is difficult in an existing paper production process.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Wataru Date
Keio University
Yasuaki Kakehi
The University of Tokyo
4:32pm-4:58pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20184:32pm - 4:58pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Raymarching Toolkit for Unity
DescriptionRaymarching Toolkit for Unity is a Unity 3D plugin enabling artists and non-programmers to create scenes using raymarching, a graphics technique previously limited to experts and hackers in the demoscene. Unusual effects like blending shapes, reflecting geometry into kaleidoscopic patterns, and applying magical distortions all become within reach.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Kevin Watters
Independent
Fernando Ramallo
Independent
4:58pm-5:24pm West Building, Exhibit Hall A, Vancouver Convention Centre
TimeSunday, 12 August 20184:58pm - 5:24pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Real-Time Motion Generation for Imaginary Creatures Using Hierarchical Reinforcement Learning
DescriptionDescribing the motions of imaginary original creatures is an essential part of animations and computer games. In this system, virtual creatures learn to move using hierarchical reinforcement learning. By combining reinforcement learning and simple exploration, we can achieve a light learning system capable of being operated on mobile devices.
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
Contributor/Moderators
Keisuke Ogaki
DWANGO Co., Ltd.
Masayoshi Nakamura
DWANGO Co., Ltd.