Studio Installations



1:30pm-5:30pm West Building, Exhibit Hall A, Vancouver Convention Centre
Experience Hall
Studio
:
Building a Feedback Loop Between Electrical Stimulation and Percussion Learning
SessionStudio
Contributor/Moderators
Ayaka Ebisu
Satoshi Hashizume
Yoichi Ochiai
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionWe apply electrical muscle stimulation (EMS) to the learning of rhythm. By the movement of muscles stimulated using EMS, users are able to acquire what kind of arms and legs to move at what timing and play the rhythm of drums that require the simultaneous movement of the limbs.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/Pr9oyt
Contributor/Moderators
Ayaka Ebisu
Digital Nature Group, University of Tsukuba
Satoshi Hashizume
Digital Nature Group, University of Tsukuba
Yoichi Ochiai
Digital Nature Group, University of Tsukuba
Pixie Dust Technologies, Inc.
Experience Hall
Studio
:
Design Engine Community Project: Generate Quick Adhoc Inventions to Explore at SIGGRAPH and in the Studio
SessionStudio
Contributor/Moderators
Matthew Griffin
Lizabeth Arum
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionWe're hosting a brand new SIGGRAPH edition of "The Design Engine" card game, a constantly revolving series of design challenges hosted within the Studio. Participants can join for a short startup round, or stick around to design and develop their projects using the tools available in the SIGGRAPH Studio Workshop.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/GqS19h
Contributor/Moderators
Matthew Griffin
Ultimaker
Lizabeth Arum
Ultimaker
Experience Hall
Studio
:
Design Method of Digitally Fabricated Spring Glass Pen
SessionStudio
Contributor/Moderators
Kengo Tanaka
Kohei Ogawa
Tatsuya Minagawa
Yoichi Ochiai
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionWe present a method to create a pen that suits people's preferences easily by using a 3D printer. Elasticity can be reproduced by giving the spring structure, and a capillary phenomenon occurs by applying a fine gap to the pen tip.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/cW6mbH
Contributor/Moderators
Kengo Tanaka
University of Tsukuba
Digital Nature Group
Kohei Ogawa
University of Tsukuba
Digital Nature Group
Tatsuya Minagawa
University of Tsukuba
Digital Nature Group
Yoichi Ochiai
University of Tsukuba
Digital Nature Group
Experience Hall
Studio
:
Immersive Previz: VR Authoring for Film Previsualisation
SessionStudio
Contributor/Moderators
Quentin Galvane
I-Sheng Lin
Marc Christie
Tsai-Yen Li
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionOne Man Movie is a VR authoring system that enables the crafting of filmic sequences with no prior knowledge in 3D animation. The system is designed to reflect the traditional creative process in film pre-production through stages like scene layout, animation of characters, placement of cameras, and editing.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/85GC3z
Contributor/Moderators
Quentin Galvane
INRIA Rennes
I-Sheng Lin
NCCU
Marc Christie
IRISA/INRIA Rennes Bretagne
Tsai-Yen Li
NCCU
Experience Hall
Studio
:
Lightform: Procedural Effects for Projected AR
SessionStudio
Contributor/Moderator
Kevin Karsch
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionLightform LF1 is a hardware device that enables fast and convenient projected AR for any projector. Through a novel visible structured light technique, the LF1 allows users to apply procedural effects automatically and quickly create projected AR content.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/gzSoFK
Contributor/Moderator
Kevin Karsch
Lightform, Inc.
Experience Hall
Studio
:
Lightwork: Infinity Alley
SessionStudio
Contributor/Moderators
Derek Gaw
Tim Rolls
Edward Budiman
Paul Reimer
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionLightwork is an open source application that simplifies the mapping of addressable LEDs in 2D and 3D spaces. Infinity Alley is an interactive and volumetric LED environment where participants can learn how to use Lightwork to map LEDs to create custom visualizations.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/D6m1tY
Contributor/Moderators
Derek Gaw
MakerLabs
Tim Rolls
MakerLabs
Edward Budiman
MakerLabs
Paul Reimer
MakerLabs
Experience Hall
Studio
:
Metamaterial Devices
SessionStudio
Contributor/Moderators
Alexandra Ion
Patrick Baudisch
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionTraditionally, metamaterials were understood as materials with deformation properties that are defined by their inner structure. We, however, don’t think of them as materials, but rather as devices. We present metamaterial devices, such as analog or digital machines, and software tools that assist novice users in designing and fabricating them.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/7zpV2W
Contributor/Moderators
Alexandra Ion
Hasso Plattner Institute
University of Potsdam
Patrick Baudisch
Hasso Plattner Institute
University of Potsdam
Experience Hall
Studio
:
PaperPrinting: A Machine for Prototyping Paper and Its Applications for Graphic Design
SessionStudio
Contributor/Moderators
Wataru Date
Yasuaki Kakehi
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionWe present a system that makes paper through additive manufacturing process by using a dispenser mounted on XY plotter. By using this system, graphic designers can design and output paper itself, which is difficult in an existing paper production process.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/eZNqMk
Contributor/Moderators
Wataru Date
Keio University
Yasuaki Kakehi
The University of Tokyo
Experience Hall
Studio
:
Raymarching Toolkit for Unity
SessionStudio
Contributor/Moderators
Kevin Watters
Fernando Ramallo
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionRaymarching Toolkit for Unity is a Unity 3D plugin enabling artists and non-programmers to create scenes using raymarching, a graphics technique previously limited to experts and hackers in the demoscene. Unusual effects like blending shapes, reflecting geometry into kaleidoscopic patterns, and applying magical distortions all become within reach.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/515WcJ
Contributor/Moderators
Kevin Watters
Independent
Fernando Ramallo
Independent
Experience Hall
Studio
:
Real-Time Motion Generation for Imaginary Creatures Using Hierarchical Reinforcement Learning
SessionStudio
Contributor/Moderators
Keisuke Ogaki
Masayoshi Nakamura
Event Type
Experience Hall
Studio
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeSunday, 12 August 20181:30pm - 5:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionDescribing the motions of imaginary original creatures is an essential part of animations and computer games. In this system, virtual creatures learn to move using hierarchical reinforcement learning. By combining reinforcement learning and simple exploration, we can achieve a light learning system capable of being operated on mobile devices.

To listen to a description of this contribution in multiple languages, visit: https://goo.gl/W3mWEu
Contributor/Moderators
Keisuke Ogaki
DWANGO Co., Ltd.
Masayoshi Nakamura
DWANGO Co., Ltd.