Studio Submissions


Create works of art, items of functionality, or objects of novelty. If you can imagine it, the SIGGRAPH Studio has the resources to help you make it a reality.
Submissions have closed

Submission Deadline


  • Tue, 13 Feb 2018, 22:00 utc/gmt
Time Zone Conversion All Submission Deadlines

If You Can Dream It, You Can Make It

The SIGGRAPH 2018 Studio is a place where collaboration and interactivity merge. Utilizing both new and old technologies, SIGGRAPH attendees are encouraged to roll up their sleeves and bring their wildest ideas to life.

In addition to hands-on installations, Studio workshops will be taught by industry professionals on a wide variety of topics related to computer graphics and interactive techniques. These workshops will be offered in graduated levels of difficulty. Start with the very basics and learn a new skill, or jump in at an advanced level and polish off a project you’ve been working toward.

Appropriate submissions include laser-scanning devices, high-speed imaging systems, motion-capture systems, stop-motion animation software, rapid-prototyping machines, interactive drawing tools, physical computing devices or objects, and exploratory platforms.

With something for everyone, the 2018 Studio promises to be a unique source of education, professional growth, and fun.

How to Submit

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To Submit An Installation (Sometimes Referred to as “Projects”)
Log in to the submission portal select “Begin a New Submission,” and then select “create” for the General Submission form. To see the information you will need to submit, view the Sample Submission Form.

In particular, please be aware of these fields:

  • A Presentation Format
    To submit a Studio Installation please select Installation as your presentation format and select the Installation category. All Emerging Technologies and Studio Installations will be juried together and the Jury will determine which program the installation best fits within.
  • A Floor Plan
    This should include size, space, and environmental requirements to display your work.
  • A Logistics Plan
    Required information and materials include: Size/space requirements; Lighting needs; computer, monitors, controllers, printers, micro-waves and any other hardware required to demonstrate the project.

Also, please review the Proposal Guidelines and the Submission Formats documents for more information.

To Submit a Studio Workshop
Please follow the procedures for submitting a SIGGRAPH 2018 Course. In the Courses online submission form, under Course Categories, check the box labeled: “Hands-on Classroom (Studio Workshop). New for SIGGRAPH 2018 we are also looking for Studio Workshops that span multiple days and teach a different level of the same process each day, i.e. Modeling 101 on Monday, Modeling 102 on Tuesday, etc.

To Submit a Technology
We are looking for new technology that supports the SIGGRAPH 2018 theme. If you would like us to consider your technology, please contact the Studio Chair.

Along with any descriptions, please include the following information:

  • What is the technology (hardware, software, etc.)?
  • Who is the technology intended to serve? (artists, professional studios, etc.)?
  • At what stage is the technology (early prototype, on the market, etc.)?

Evaluation

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Studio Installations
Projects are hands-on creative activities designed to engage and teach while producing a tangible physical or digital result. They may also take the form of a tutorial exercise that you will lead. Successful project submissions will have some or all of these attributes:

  • Innovative: Pushes the boundaries of creative process: uses design, computer graphics, or interactivity in exciting new ways.
  • Participatory: Involves attendees in a meaningful, hands-on, productive experience. The project is active and has a tangible or persistent digital output that participants can keep.
  • Collaborative: Requires working in pairs or teams of practitioners or educators, or enables collaboration among participants engaged in the project.
  • Core: Teaches foundational concepts in artistic or creative studio practice; gives participants practice in essential digital or traditional analog skills.

Studio Workshops
Accepted workshops for The Studio must meet the same criteria as SIGGRAPH 2018 Course. Workshop proposals will be evaluated based upon their relevance to the Studio’s goals. Accepted workshops will also make effective use of the computer classroom for hands-on learning.

Note: Your submission should not require an attendee to purchase hardware (circuit boards, micro controllers, etc.) in order to attend the workshop.

Upon Acceptance

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If your Installation is accepted, you must prepare and submit a revised abstract (two pages maximum). This abstract must be submitted by 9 May 2018. Please prepare your abstract using these templates and instructions. If we do not receive your revised abstract by 9 May, you will not be allowed to present at SIGGRAPH 2018.

After acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and website. This information needs to be finalized one week after acceptance. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates. Accepted Experience Presentations, Workshops, and Projects will be listed in the official conference documentation.

Personnel Support
If your project is accepted, you are required to have at least one person present at all times during the conference. This includes lunch times, as the venue does not close down until the end of the day. Travel support is not provided. Limited conference registration is available for selected project contributors. Please review the SIGGRAPH 2018 Recognition Policy.

Networking, Computing, Space, and Supply Needs
You will need to bring your own materials, supplies, and computing power necessary for your project. Network connections are provided. Studio personnel will contact you regarding your space requirements and options.

Shipping of Equipment and Project Supplies
You are responsible for bringing or shipping any necessary equipment to Vancouver, Canada, and for return shipment of the equipment. Some financial assistance for shipping may be available for large equipment or projects. You must also complete shipping, insurance, and other required forms and return them in a timely manner.

Timeline

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22:00 UTC/GMT, 13 February
Submission deadline

End of April
Acceptance or rejection notices are sent to all General Submissions submitters

9 May
Deadline to make any changes to materials for publication

Abstract (two pages maximum) due. If we do not receive your revised abstract by 9 May, you will not be allowed to present at SIGGRAPH 2018.

12-16 August
Vancouver Convention Centre
SIGGRAPH 2018, Vancouver, Canada

ACM RIGHTS MANAGEMENT FORM

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If Your Work Is Accepted For Presentation At SIGGRAPH 2018: You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2018 programs – Appy Hour, Art Gallery, Art Papers, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

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