Studio Workshops



10:15am-11:45am West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
Troubleshooting and Cleanup Techniques for 3D Printing
Contributor/Moderator
Lance Winkel
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeMonday, 13 August 201810:15am - 11:45am
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionLearn hands-on techniques for identifying and cleaning up geometry for 3D printing. Explore the most commonly encountered problems, discover how they are created and how they can be fixed, and develop a fluent understanding of the best practices to avoid them.
Contributor/Moderator
Lance Winkel
Information Technology Program
University of Southern California
3:45pm-5:15pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
IMVERSE LiveMaker: Build a Custom VR Scene From a 2D Photo Inside VR
Contributor/Moderators
Robin Mange
Kepa Iturrioz Zabala
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
G&I
NT
TimeMonday, 13 August 20183:45pm - 5:15pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionDuring the first of three workshops, attendees will familiarize themselves with the virtual tools provided through a floating interface menu inside of VR. They will test and try the different available tools available within LiveMaker: extrusion, duplication, etc, in order to grasp the basic concepts of VR 3D reconstruction.
Contributor/Moderators
Robin Mange
Imverse SA
Kepa Iturrioz Zabala
Imverse SA
10:15am-11:45am West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
LEDs as Sensors
Contributor/Moderator
Jennifer Ginger Alford
Lecturer
Paul Dietz
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
TimeTuesday, 14 August 201810:15am - 11:45am
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionImagine an LED that turns itself on and off in response to light levels, or one that you can blow out like a candle. These are circuits you can build with just an Arduino, a resistor, an LED and a little code. In this workshop, we will examine some surprising properties of LEDs to create systems that sense light, temperature and even wind speed.
Contributor/Moderator
Jennifer Ginger Alford
Trinity Valley School
Lecturer
Paul Dietz
Misapplied Sciences, Inc.
12pm-1:30pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
A Processing Primer for Artists
Contributor/Moderator
Elgin-Skye McLaren
Lecturers
Susan Reiser
Ginger Alford
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
TimeTuesday, 14 August 201812pm - 1:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionProcessing is an open source programming language and Integrated Development Environment (IDE) developed by Casey Reas and Ben Fry. This is the second offering of this workshop--a hands-on programming primer for artists and designers who are interested in using programming and computational thinking as creative tools.
Contributor/Moderator
Elgin-Skye McLaren
Simon Fraser University
Lecturers
Susan Reiser
University of North Carolina at Asheville
Ginger Alford
Trinity Valley School
Fort Worth Museum of Science and History
2pm-3:30pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
Scriptable Render Pipeline From Scratch
Contributor/Moderator
Peter Bay
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
G&I
P&A
TimeTuesday, 14 August 20182pm - 3:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionRendering allows you to control many aspects of a scene, how it looks, what tone is conveyed, and how it is stylized. In this course you will learn the basics of the Unity Scriptable Render Pipeline by creating a renderer from scratch. This renderer will include opaque and transparent rendering as well as simple lighting.
Contributor/Moderator
Peter Bay
Unity3d
3:45pm-5:15pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
IMVERSE LiveMaker: Construct a Sample VR Environment from a 2D Photo inside VR
SessionIMVERSE LiveMaker: Construct a Sample VR Environment from a 2D Photo inside VR
Contributor/Moderator
Robin Mange
Lecturer
Kepa Iturrioz Zabala
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
TimeTuesday, 14 August 20183:45pm - 5:15pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionDuring the second of three workshops, the attendees will follow along with the instructor as they reconstruct the same environment at the same time so they can experience the results of using every tool to achieve a complete model from a single photo.
Contributor/Moderator
Robin Mange
Imverse SA
Lecturer
Kepa Iturrioz Zabala
Imverse SA
12pm-1:30pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
Creating a Virtual Host Experience Using Sumerian Hosts
Contributor/Moderator
Leo Chan
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
G&I
NT
TimeWednesday, 15 August 201812pm - 1:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionIn this hands-on workshop, participants will create an interactive, immersive application incorporating Amazon Sumerian Hosts, the virtual character service developed by AWS. You will learn what are Amazon Sumerian Hosts, how Hosts can integrate with a variety of AWS speech and translate services to create dynamic, interactive avatars. You will design, build and publish your own scene which includes a virtual host.
Contributor/Moderator
Leo Chan
Amazon
2pm-3:30pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
Customizing a Production Render Pipeline
Contributor/Moderator
Felipe Lira
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
G&I
P&A
TimeWednesday, 15 August 20182pm - 3:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionNow that you know how to write a Scriptable Render Pipeline we will delve deeper into a more advanced pipeline. This course will be a case study of a fully featured project ready pipeline. After learning about targeting specific hardware levels and the tradeoffs that you have to make when writing a pipeline you will get the opportunity to extend this pipeline and add a number of custom effects.
Contributor/Moderator
Felipe Lira
Unity3d
10:15am-11:45am West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
Create physically Accurate 3D Visualization of Complex Materials Using Total Appearance Capture
Contributor/Moderator
Marc Ellens
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
TimeThursday, 16 August 201810:15am - 11:45am
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionIn this Studio Workshop, participants learn how to utilize the innovative technology of TAC, including creating physically accurate 3D visualization of different and complex materials, capturing all appearance characteristics through the use of AxF (Appearnce eXchange Format) files.
Contributor/Moderator
Marc Ellens
X-Rite Pantone
12pm-1:30pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
Creating an Immersive Scene Using Amazon Sumerian
Contributor/Moderator
Leo Chan
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
A&D
NT
TimeThursday, 16 August 201812pm - 1:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionAmazon Sumerian is a web-based interactive developer environment, editor, and asset repository that can be used to easily and quickly create AR, VR and 3D applications. In this workshop, participants will be introduced to the Sumerian console, learn to navigate the dashboard, and get hands-on experience creating their own immersive experience. Each participant will have an opportunity to design, develop and publish their own creation.
Contributor/Moderator
Leo Chan
Amazon
2pm-3:30pm West Building, Exhibit Hall A, Vancouver Convention Centre
Studio Workshop
:
Creating a Custom Production Ready Render Pipeline
Contributor/Moderator
Matt Dean
Event Type
Studio Workshop
Registration Levels
EP
F
FP
S
B
E
Personas
G&I
P&A
TimeThursday, 16 August 20182pm - 3:30pm
LocationWest Building, Exhibit Hall A, Vancouver Convention Centre
DescriptionA render pipeline is only as good as the tools that accompany it. In this workshop you will add a number of enhancements to the pipelines you have been working with. This will include features like Shader Graph integration, editor UI enhancements and custom pipeline workflows. These features really round out the SRP experience and allow artists and technical artists to get the most out of a custom pipeline.
Contributor/Moderator
Matt Dean
Unity3d