Exhibitor Sessions: NVIDIA DLI Hands-On Training: Deep Reinforcement Learning Agents on Atari Games with TensorFlow
Event TypeExhibitor Sessions
TimeSunday, 12 August 201812:30pm - 2:30pm
LocationWest Building, Room 222, Vancouver Convention Centre
DescriptionLearn the basic principles of deep reinforcement learning by experimenting with OpenAI gym and create code to train agents in other Atari games.
Exhibitor Sessions: NVIDIA DLI Hands-On Training: Object Detection with DIGITS
Event TypeExhibitor Sessions
TimeSunday, 12 August 201812:30pm - 2:30pm
LocationWest Building, Room 221, Vancouver Convention Centre
DescriptionLearn how to detect objects using computer vision and deep learning by identifying a purpose-built network and using end-to-end labeled data.
Exhibitor Sessions: NVIDIA DLI Hands-On Training: Image Style Transfer with Torch
Event TypeExhibitor Sessions
TimeSunday, 12 August 20183pm - 5pm
LocationWest Building, Room 221, Vancouver Convention Centre
DescriptionLearn how to transfer the look and feel of one image to another image by extracting distinct visual features using convolutional neural networks (CNNs).
Exhibitor Sessions: NVIDIA DLI Hands-On Training: Neural Network Deployment with DIGITS and TensorRT
Event TypeExhibitor Sessions
TimeSunday, 12 August 20183pm - 5pm
LocationWest Building, Room 222, Vancouver Convention Centre
DescriptionLearn to deploy deep learning to applications that recognize and detect images in real-time.
Exhibitor Sessions: NVIDIA Exhibitor Session: Sharing Physically Based Materials Between Renderers with MDL
Event TypeExhibitor Sessions
TimeMonday, 13 August 20189am - 9:50am
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionWe'll discuss the basics of NVIDIA's Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.
Speakers:
Jan Jordan and Lutz Kettner, NVIDIA
Exhibitor Sessions: Shotgun Software (Autodesk) Exhibitor Session - Class: Introduction to Shotgun Development
Event TypeExhibitor Sessions
TimeMonday, 13 August 20189am - 10am
LocationWest Building, Room 223, Vancouver Convention Centre
DescriptionAn introduction to Shotgun development and the various APIs and integrations that are available.
What will attendees know after this session?
• what APIs and integrations are available on the Shotgun Platform
• which technology is right for a given production scenario
• how to query/find data using Shotgun's filter syntax
• how to use the Shotgun Python, REST APIs, Action Menu Items, and Event Daemon
Exhibitor Sessions: MPC Film: Research & Development for the Future of Film
Event TypeExhibitor Sessions
TimeMonday, 13 August 20189am - 5pm
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionMPC Film R&D is hosting sessions covering tools, techniques and tactics for handling large-scale VFX. We’ll also be hosting studios to talk about areas like USD, virtual production, simulation and more. Go to mpc-rnd.com/siggraph2018 to learn more and sign up!
Exhibitor Sessions: NVIDIA DLI Hands-On Training: Anomaly Detection with Variational Autoencoders
Event TypeExhibitor Sessions
TimeMonday, 13 August 20189:30am - 11:30am
LocationWest Building, Room 221, Vancouver Convention Centre
DescriptionLearn how to train a neural network to detect anomalies within data using variational autoencoders.
Exhibitor Sessions: NVIDIA DLI Hands-On Training: Image Super Resolution using Autoencoders
Event TypeExhibitor Sessions
TimeMonday, 13 August 20189:30am - 11:30am
LocationWest Building, Room 222, Vancouver Convention Centre
DescriptionLeverage the power of a neural network with autoencoders to create high-quality images from low-quality source images.
Exhibitor Sessions: Allegorithmic Exhibitor Session: Substance Day at SIGGRAPH
Event TypeExhibitor Sessions
TimeMonday, 13 August 201810am - 8pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: NVIDIA Exhibitor Session: Advanced Graphics Extensions for Vulkan
Event TypeExhibitor Sessions
TimeMonday, 13 August 201810:30am - 11:20am
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionNVIDIA’s RTX leverages 10+ years of research into accelerated ray tracing on GPUs. In this talk, we’ll explore our API for exposing RTX through Vulkan. We will discuss how ray tracing fits in with a low-level rasterization API and cover some details on our Vulkan raytracing extension.
Speaker: Nuno Subtil, NVIDIA
Exhibitor Sessions: Shotgun Software (Autodesk) Exhibitor Session - Class: Toolkit Administration
Event TypeExhibitor Sessions
TimeMonday, 13 August 201810:30am - 12pm
LocationWest Building, Room 223, Vancouver Convention Centre
DescriptionLearn how to take over our integrations and make them do what you want. Out of the box our integrations with products like Maya, Nuke, Houdini, and Photoshop allow for basic software launching and file sharing, but their true power is unleashed once you take control of the configuration and provide a custom directory structure and hooks to automate more of the data flow in your studio.
What will attendees know after this session?
• how Shotgun Desktop works and what is available via the basic pipeline integrations
• how to take over a configuration and customize app UIs and configuration settings
• how to take over and customize hooks and actions
Exhibitor Sessions: NVIDIA Exhibitor Session: Training Deep Networks with Synthetic Data: Bridging the Reality Gap
Event TypeExhibitor Sessions
TimeMonday, 13 August 201811:30am - 12:20pm
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionIn this talk we will cover the use of synthetic data in training deep neural networks for computer vision tasks. We will explain why this is a critical research area with application ranging from robotics to autonomous vehicles, and we will discuss some important techniques for generating synthetic data using domain randomization and 3D graphics engines.
Speaker: Gavriel State, NVIDIA
Exhibitor Sessions: Foundry - Education Summit (lunch included)
Event TypeExhibitor Sessions
TimeMonday, 13 August 201812pm - 2pm
LocationWest Building, Room 115, Vancouver Convention Centre
DescriptionThis is a must for educators looking to set their students on the path to success in the VFX or design industries. Three experts will outline where their industry is going, and why this means they’ve chosen to adopt Foundry tools, including:
• Michael Ralla, Nuke compositor supervisor at Framestore
• D'Wayne Edwards, founder of PENSOLE Footwear Design Academy;
• Jonathan Swartz, Katana project lead developer at Weta Digita
Exhibitor Sessions: NVIDIA Exhibitor Session: WW2 Wave Works: Simulating Ocean and Ships in Real Time for Greyhound
Event TypeExhibitor Sessions
TimeMonday, 13 August 201812:30pm - 1:20pm
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionWe will present an introduction to the simulation of ocean waves and vessel hydrostatics in real time. With our suite of custom tools, a team of filmmakers was able to leverage GPU compute power to simulate an entire fleet of warships in real time. We will also show how these tools were integrated into the pre-visualization pipeline and used in the upcoming feature film Greyhound.
Speakers:
Manuel Kraemer, Tim Cheblokov, NVIDIA and
Habib Zargarpour, Digital Monarch Media
Exhibitor Sessions: NVIDIA DLI Hands-On Training: Deployment for Intelligent Video Analytics Using TensorRT
Event TypeExhibitor Sessions
TimeMonday, 13 August 201812:30pm - 2:30pm
LocationWest Building, Room 221, Vancouver Convention Centre
DescriptionLearn how to use TensorRT to accelerate inferencing performance for neural networks.
Exhibitor Sessions: NVIDIA DLI Hands-On Training: Image Creation using GANs with TensorFlow and DIGITS
Event TypeExhibitor Sessions
TimeMonday, 13 August 201812:30pm - 2:30pm
LocationWest Building, Room 222, Vancouver Convention Centre
DescriptionDiscover how to train a generative adversarial network (GAN) to generate image content in DIGITS.
Exhibitor Sessions: NVIDIA Exhibitor Session: Taming the Beast; Using NVIDIA Tools to Unlock Hidden GPU Performance
Event TypeExhibitor Sessions
TimeMonday, 13 August 20181:30pm - 2:20pm
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionAs graphics continue to advance, it's becoming more and more critical that developers have the tools they need to make the most performant applications possible. In this session, the NVIDIA Developer Tools team will provide an overview of the latest tools available to help you determine if you are CPU or GPU limited, identify those performance limiters as well as showing some strategys for optimizing your graphics application to peak performance.
Speakers: Aurelio Reis and Yaki Tebeka, NVIDIA
Exhibitor Sessions: Shotgun Software (Autodesk) Exhibitor Session - Class: Advance Shotgun Development
Event TypeExhibitor Sessions
TimeMonday, 13 August 20181:30pm - 3pm
LocationWest Building, Room 223, Vancouver Convention Centre
DescriptionLearn how to control how our integrations behave and harness the power of our Toolkit platform to make building a pipeline easier.
What will attendees know after this session?
• how to develop, package up, and distribute toolkit configurations to a remote user base
• how to develop and distribute custom toolkit apps
• how to leverage the standard toolkit frameworks for UI and data management
• what the Autodesk Forge ecosystem is and how it can be used with Shotgun
Exhibitor Sessions: Shotgun Software (Autodesk) Exhibitor Session -Shotgun Ecosystem User Group
Event TypeExhibitor Sessions
TimeMonday, 13 August 20183:30pm - 4:30pm
LocationWest Building, Room 223, Vancouver Convention Centre
DescriptionJoin us to hear about our recent developments and our upcoming plans. We also want to hear what your top priorities are, what we should fix, and what features you’d like to see to make Shotgun a more useful platform to build on.
Exhibitor Sessions: Foundry Exhibitor Session -Look Development & Lighting Meet-up (Drinks included)
Event TypeExhibitor Sessions
TimeMonday, 13 August 20184pm - 6pm
LocationWest Building, Room 115, Vancouver Convention Centre
DescriptionThis session will give a sneak peek into what’s on the roadmap for Mari and Katana over the coming year, and showcase two production uses cases, including:
• Jordan Thistlewood, senior product manager, look development & lighting
• Aghiles Kheffache, CTO of 3Delight
• Jonathan Swartz, Katana project lead developer at Weta Digital
• Cheri Fojtik, lead texture artist at Image Engine Design
Exhibitor Sessions: Intel Exhibitor Session: Fully Automated UV Unwrapping for Arbitrary Meshes
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20189am - 10am
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Pixit Media, Jellyfish Pictures, Microsoft Exhibitor Session - Searching Your Image Store Without Needing a PHD: PixStor and Microsoft Cognitive Services
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20189am - 10am
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionStoring and searching for assets on a production can be deeply painful for anyone working in VFX and animation. This is why Microsoft Cognitive Services and Pixit Media have teamed up to save time, money and headaches with the help of machine learning.
This talk will demonstrate how integrating Pixit Media’s PixStor, and Microsoft’s Custom Vision Service can battle problems faced by studios everyday, using real life use cases from Jellyfish Pictures.
Through integration of the PixStor and Microsoft Custom Vision Service, studios will be free to leverage the power of bespoke machine learning through the click of a button (or call to an API), helping with something as simple as efficiently searching your library of assets to more challenging issues.
Key Takeaways:
· No need for deep machine learning knowledge
· Integrated into your favourite software defined storage capabilities, PixStor
· Built from customer requirements at Jellyfish Pictures
· A simple architecture
· Many other possible scenarios that could be leveraged (open source?)
Exhibitor Sessions: Autodesk Vision Series
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20189am - 5pm
LocationWest Building, Room 224, Vancouver Convention Centre
DescriptionJoin us for the 5th annual Autodesk Vision Series! Two full days of studio-driven presentation and deep dives will explore the workflows and mastery behind the year’s biggest blockbusters, the latest industry trends, and vision for the future.
Exhibitor Sessions: Unity Technology Exhibitor Session: Toon Shading and Lighting in Sonder, a Short Film by Director Neth Nom
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20189:30am - 10:30am
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionJoin Unity's Mathieu Muller and Neth Nom, the director and writer of the animated short Sonder as they screen the film, and deep-dive into the making of it, and the techniques used to achieve its Pixar quality film look using Unity.
Speakers: Neth Nom, Writer/Director of Sonder and Mathieu Muller, Product Manager, Unity for Film
Exhibitor Sessions: AWS Exhibitor Session: Production in the Cloud
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201810am - 11am
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionMore production work is being done in the cloud than ever before, yet we have only begun to scratch the surface of the performance and scale that the cloud can bring to many facets of production. Join Chris Bond, Founder of Thinkbox Software and Director Product at AWS, to learn how some of our customers are making the transition and building stable pipelines to move their assets and shots to the cloud.
Speaker: Chris Bond, Founder Thinkbox Software, Director Amazon EC2
Exhibitor Sessions: V-Ray Days: V-Ray Educators' Breakfast - Chaos Group
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201810am - 11am
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionJoin our Education team for a fun and informative breakfast presentation. You’ll find out how Chaos Group’s education resources support the entire community from students and freelancers to teachers and business owners. It’s also a chance to meet fellow V-Ray users, and to help Chaos Group’s experts continue to shape their educational offerings.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Foundry Exhibitor Session - Breaking Into the VFX industry (Student Panel)
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201810am - 12pm
LocationWest Building, Room 115, Vancouver Convention Centre
DescriptionAre you a student with dreams of making it in the global VFX industry? If so, you can't afford to miss this panel with top film and animation professionals sharing their advice on the key skills you’ll need to make it in the industry, including:
• Carlos Baena, director of the upcoming short ‘La Noria’
• Vladislav Akhtyrskiy, compositing 2D supervisor at MPC
• Sandra Balej, digital effects supervisor, Method Studios
• Deb Stone, director, recruiting & talent development, Blue Sky Studios
Exhibitor Sessions: Walt Disney Company
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201810am - 12pm
LocationWest Building, Room 223, Vancouver Convention Centre
DescriptionRepresentatives from Walt Disney Animation Studios, Marvel Studios, and The Walt Disney Company will be available to share studio news, answer questions, and talk shop.
Exhibitor Sessions: Intel Exhibitor Session: Dynamic Resolution Techniques for Intel® Processor Graphics
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201810:30am - 11:30am
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Mr. X, Microsoft Exhibitor Session: Mr. X Production: Workflow Architecture and Operational Elements
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201810:30am - 11:30am
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionSpecialists from the MrX team will join Microsoft to discuss their buildout of the hybrid rendering architecture running both in their datacenter and in Microsoft Azure.
Key takeaways:
· Render node sizing considerations when running in the cloud
· Networking considerations
· Can the data be left in the datacenter and still render? A discussion of the “Cloud Bursting” use case
· What the cloud experience has been like so far; has it significantly changed the workflow
Exhibitor Sessions: AWS Exhibitor Session: Scaling up for Sherlock Gnomes: How We Expanded the Team and Pipeline to Peak at 170k Cores
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201811am - 12pm
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionThe feature film Adrift presented a scope of work was bigger than anything Milk Visual Effects had ever tackled. Join James Reid, Milk Visual Effects and CG Supervisor on Adrift, and Benoit Leveau, Head of Pipeline at Milk, to learn more about both the artistic and technical challenges they encountered during production from creating massive ocean and storm simulations to scaling up their rendering pipeline.
Speaker: Benoit Maujean, Head of R&D, Mikros Animation
Exhibitor Sessions: Pixar Animation Studios Exhibitor Session - Women of Pixar Panel: Technology
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201811am - 12pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: Unity Technology Exhibitor Session: Octane 2018 for Unity: Cinematic and Holographic Media on the RNDR Blockchain
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201811am - 12pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionJoin Jules Urbach, Co-founder and CEO of OTOY, as he previews the latest release of Octane Render, Octane 2018, and upcoming features in Unity. Learn more about the latest in holographic rendering and its application on OTOY's RNDR network. He will dive in to the goals and challenges of deploying a fully decentralized GPU ray tracing and streaming platform on top of the Ethereum blockchain, as well as how future phases of RNDR will unlock modular IP rights management of holographic media and AR services.
Speaker: Jules Urbach, Co-founder and CEO of OTOY
Exhibitor Sessions: V-Ray Days: The New Portrait - Ian Spriggs
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201811am - 12pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionThanks to advances in rendering technology, skilled artists can now create photorealistic digital humans. But how do we build a real emotional connection with virtual subjects? With a little help from the old masters, Ian will discuss how we need to understand who we are, and what makes us human. He'll also explore the challenges and ideas behind his images, and what it means to create a new genre of portraiture.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Microsoft Exhibitor Session - Human Holograms for Mixed Reality and Beyond
Event TypeExhibitor Sessions
TimeTuesday, 14 August 201812:30pm - 1:30pm
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionMixed Reality devices such as HoloLens, VR headsets, and AR-enabled phones demand new forms of content to support both immersion and human connection. In this talk we discuss Microsoft's technology for capture, processing, and playback of volumetric video for Mixed Reality applications. We focus in particular on human performances, and speak to the technology, creative process, and production infrastructure required to produce this new type of content at scale.
Exhibitor Sessions: AWS Exhibitor Session: Going Remote: Running Virtual Workstations
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20181pm - 2pm
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionLearn how AWS, along with partners Teradici and Sohonet, enables a virtual workstation environment for VFX content creation. Using AWS G3 instances, this PCoIP solution for creative professionals delivers a pixel perfect, color accurate, fully-interactive native desktop experience for both Windows and Linux platforms. This is ideal for visual effects artists who also require various input peripherals such as latest generation Wacom 8K pressure sensitive tablets and Wacom Cintiq monitors to work as seamlessly as they do on-premises.
Speaker: Ian Main, Technical Marketing Principal, Teradici
Exhibitor Sessions: Intel Exhibitor Session: Tuning For Deep Learning Inference with Intel® Processor Graphics
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20181pm - 2pm
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Pixar Animation Studios Exhibitor Session - RenderMan 22: Incredible Artist Workflows (Presenter: Dylan Sisson)
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20181pm - 2pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: Foundry Exhibitor Session - Innovation in Modeling with Modo
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20181pm - 3pm
LocationWest Building, Room 115, Vancouver Convention Centre
DescriptionA selection of superstar 3D modellers will show you how and why they use Modo to create spectacular work, including:
• Tor Frick, co-founder and art director at Neon Giant
• William Vaughan, senior 3D production manager at New Balance/founder of Pushing Points
• Greg Leuenberger, co-founder of PixelFondue
• Julian Calle, freelance 3D artist
• Henk Dawson, freelance 3D artist
Exhibitor Sessions: Walt Disney Company
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20181pm - 5pm
LocationWest Building, Room 223, Vancouver Convention Centre
DescriptionRepresentatives from Walt Disney Animation Studios, Marvel Studios, and The Walt Disney Company will be available to share studio news, answer questions, and talk shop.
Exhibitor Sessions: Unity Technology Exhibitor Session: "Baymax Dreams": Real-Time Directing for Episode Animation
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20181:15pm - 2:15pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionWatch Director Simon J Smith and Unity’s Adam Myhill take a scene from the Big Hero Six Series and re-shape their story to come up with a whole new scene on the fly by moving cameras, characters, lighting, edit points, animation, music & dialogue all in one place.
In one moment.
Speakers: Simon Smith, Director, Disney / Adam Myhill, Head of Cinematics, Unity
Exhibitor Sessions: V-Ray Days: Blockbuster Showcase - Method Studios
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20181:15pm - 3pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionChris will begin this trio of presentations with a look at the digi-doubles, crowds, vehicles and architectural models in Black Panther’s climax. Next, Jim will show how V-Ray’s VRScenes made it possible to build a spaceship the size of a solar system for Avengers: Infinity War. Finally, Christian will share his experience lighting and rendering Deadpool, Colossus and Cable for Deadpool 2.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: AWS Exhibitor Session: Making Waves for Adrift with Milk Visual Effects
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20182pm - 3pm
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionThe feature film Adrift presented a challenging scope of water simulation work, with a short time frame, to test the agility of Milk Visual Effects.
Join James Reid, Milk Visual Effect’s CG Supervisor on Adrift, and Benoit Leveau, Head of Pipeline at Milk, to learn more about both the artistic and technical challenges they solved during production - from creating massive ocean and storm simulations and bespoke waves, to scaling up their rendering pipeline in the cloud.
Exhibitor Sessions: Panasas, Inc. Exhibitor Session - Immersive, AR/VR Workflows: Mastery and Optimization
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20182pm - 3pm
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionPresenter: RW Hawkins, Storage Systems Engineer - Panasas, Inc.
Co-Presenter: Michael Garza, Senior Planetarium & Production Engineering Manager - California Academy of Sciences
Exhibitor Sessions: NVIDIA Exhibitor Session: GPU Ray Tracing for Film and Design
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20182pm - 5:30pm
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionWe will explore recent developments in GPU-accelerated, high-quality, interactive ray tracing to support the visual quality and scene complexity required for visual effects, animation, and design. Presentations will be by NVIDIA and by film rendering leaders from Autodesk, Isotropix, Chaos, Pixar, and Weta Digital.
Exhibitor Sessions: NVIDIA Presents: GPU Ray Tracing for Film and Design
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20182pm - 5:30pm
LocationWest Building, Room 220-222, Vancouver Convention Centre
DescriptionWe will explore recent developments in GPU-accelerated, high-quality, interactive ray tracing to support the visual quality and scene complexity required for visual effects, animation, and design. Presentations will be by NVIDIA and by film rendering leaders from Autodesk, Isotropix, Pixar, and Weta Digital.
Speakers: Eric Enderton (NVIDIA), Oliver Klehm (NVIDIA), Steven Parker (NVIDIA), Adrien Herubel, (Autodesk), Vladimir Koylazov (Chaos), Jean-Patrick Roccia (Isotropix), Max Liani (Pixar) and Brian Sharpe (Weta)
Exhibitor Sessions: Intel Exhibitor Session: Bring Out Best Cloud Gaming Experience with Intel® Quick Sync Video
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20182:30pm - 3:30pm
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Unity Technology Exhibitor Session: Start Building 3D Interactive Experiences – for Any Industry
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20182:30pm - 3:30pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionLearn practical tips you can use right away, while getting an overview of Unity engine and lighting features and uses for a broad range of industries. Unity evangelist Liz Mercuri will use a kitchen configurator project to demo Lighting Setup, Light Types, Realtime vs. Baked Lighting, HDR Skyboxes, and Reflection Probes. You’ll also find out how to keep the learning going—for yourself or your school, studio, or enterprise.
Speaker: Liz Mercuri, Technical Evangelist
Exhibitor Sessions: AWS Exhibitor Session: Security for Media & Entertainment Projects
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20183pm - 4pm
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionThe security of customer content, and the privacy of your data, is of ultimate importance to AWS. We not only invest a very large amount of resources in industry compliance and audits, but also on security features across our services to accomplish the specific security/compliance requirements that span different industry workloads. In the Media & Entertainment Content Production and Distribution space, we have been working with the major studios, broadcasters, and the relevant security groups such as the MPAA and CDSA to come up with the architecture design patterns using AWS Security controls. In this session we go in-depth on these AWS Security controls and architecture patterns related to Studio Grade Security requirements. We also cover the latest security features and services at AWS that enable our customers to build highly secure environments involving pre-release/tier-1 content, and we’ll have large-scale customer examples to reference.
Speakers: Usman Shakeel; Eli Mezie
Exhibitor Sessions: Pixar Animation Studios Exhibitor Session - OpenTimelineIO: Official Open-Source Meet Up
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20183pm - 4pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: V-Ray Days: Lost in Space: Flying Jellyfish & Alien Landscapes - FuseFX
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20183pm - 4pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionJoin the FuseFX team as they delve into the creative and technical challenges faced in the production of VFX for Netflix's acclaimed series, Lost in Space. Jon, Richard and Mariusz will demonstrate the evolution of shots through concept to final for the intriguing Robot face, alien digital environments, and the spectacular jellyfish migration scene.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Isotropix Exhibitor Session - Clarisse BUiLDER: The Next Revolution in High-End Lighting and Rendering
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20183:30pm - 4:30pm
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionLocated at the backend of the VFX and Animation pipeline funnel, lighting artists working in top tier studios have to deal with an increasingly enormous amount of data generated by other departments. To alleviate this problem, we spent 4 years of R&D, in close collaboration with industry experts, to design Clarisse BUiLDER, an all-new solution that empowers lighting artists with the ability to non-destructively perform arbitrary edits at sequence, shot or layer level while working interactively on comped images from a single integrated application.
Exhibitor Sessions: Unity Technology Exhibitor Session: Creating XR Stories
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20183:45pm - 4:45pm
Location
Exhibitor Sessions: AWS Exhibitor Session: Today’s weather … reimagined: Transforming customer engagement through mobile Augmented Reality (AR)
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20184pm - 4:30pm
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionJoin Olivier Vincent, General Manager, WeatherBug and Eric Johnsen, Business Development Principal, AWS to learn how WeatherBug is driving innovation in weather forecasting and news. Participants will see how WeatherBug is creating and delivering dynamic, real-time, microfocused news, information, and weather stories to customers using AR. Leveraging the capabilities of Amazon Sumerian and AWS, WeatherBug is transforming the traditional weather broadcast. For example, the new WeatherBug app provides rich, visually compelling data directly to users on air quality and pollen conditions using AR. Additionally, incorporating Sumerian Hosts, WeatherBug brings the value of a local weather forecaster directly to individual customers to create an unmatched 1-1 experience.
Exhibitor Sessions: Intel Exhibitor Session: STARVR SDK & PRESENZ
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20184pm - 5pm
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: V-Ray Days: Character Design & VFX for Film & VR - ASC
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20184pm - 5pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionThe ASC team have brought to life some fantastic character concept designs over the past year and in this presentation will showcase their ‘sketch-2-screen’ process behind work on Spielberg’s Ready Player One and the action-packed Rampage. They will also reveal an exclusive peek into a brand new immersive VR experience involving V-Ray for Unreal that you won’t want to miss!
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Foundry Exhibitor Session - Making the Cloud Work for You: Athera Freelancer Forum (Drinks included)
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20184pm - 6pm
LocationWest Building, Room 115, Vancouver Convention Centre
DescriptionYou may have heard that Athera - the innovative new cloud platform for VFX studios and freelancers - released earlier this year. In this session, we’ll look at some of the cool projects people are already using Athera for, including:
• Austin Meyers, VP, associate director of post-production at Steelhead Studios
• Patton Tunstall, CG supervisor at ATK PLN
• Lindsay Adams, VFX supervisor at Future Associate
• Todd Prives, product manager at Google Cloud
Exhibitor Sessions: Pixar Animation Studios Exhibitor Session - USD and OpenSubdiv: Official Open-source Meet Up
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20184pm - 6pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: AWS Exhibitor Session: Render Farm in the AWS Cloud: a Terrain Generation Use Case
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20184:30pm - 5pm
LocationEast Building, Room 9, Vancouver Convention Centre
DescriptionUsing terrain generation with World Machine as a use case, we will demonstrate how to configure and use the Lumberyard Compute Farm Cloud Gem to generate terrain at 16k x 16k resolution in minutes. Terrain generation is a perfect example of a problem that can be optimized with a divide and conquer approach leveraging Amazon Elastic Compute Cloud (Amazon EC2). This computation heavy process that may take more than 48 hours on a high end PC can be completed in as little as 10 minutes when using the Compute Farm Cloud Gem. This gem is meant to be configured for any similar problem. It's simple, easy and it's fast. Hosted by Lumberyard.
Speaker: Mark Biales, Product Manager, Cloud Canvas
Exhibitor Sessions: Zoox Exhibitor Session: Advanced 3D Simulation for Autonomous Vehicles
Event TypeExhibitor Sessions
TimeTuesday, 14 August 20185pm - 6pm
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionHow do we build the matrix for self-driving vehicles to prove themselves and learn from within? We will discuss the challenges involved with using simulation for safety validation and machine learning, as well as Zoox’s approach to various aspects including determinism, variety, realism, and scalability of synthetic worlds.
Exhibitor Sessions: Intel Exhibitor Session: Unleashing Intel® Advanced Vector Extensions 512 (Intel® AVX-512) Inside the Open Shading Language
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20189am - 10am
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Zoox Exhibitor Session: Advanced 3D Simulation for Autonomous Vehicles
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20189am - 10am
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionHow do we build the matrix for self-driving vehicles to prove themselves and learn from within? We will discuss the challenges involved with using simulation for safety validation and machine learning, as well as Zoox’s approach to various aspects including determinism, variety, realism, and scalability of synthetic worlds.
Exhibitor Sessions: NVIDIA Exhibitor Session: Real-Time Ray Tracing
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20189am - 12:15pm
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionResearchers and engineers from NVIDIA joined by leading game studios Epic Games and EA/SEED will present state-of-the-art techniques for ray tracing, sampling, and reconstruction in real time, including recent advances that promise to dramatically advance the state of ray tracing in games, simulation, and VR applications.
Speakers: Colin Barré-Brisebois (SEED), François Antoine (EPIC Games), Chris Wyman (NVIDIA), Morgan McGuire (NVIDIA), Ignascio Llamas (NVIDIA), Jacopo Pantaleoni (NVIDIA), Edward Liu (NVIDIA)
Exhibitor Sessions: Epic Games Exhibitor Session: The Technology Behind 'The Speed of Light'
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20189:30am - 10:30am
LocationEast Building, Room 16, Vancouver Convention Centre
DescriptionCome learn about the tools and technology behind 'The Speed of Light', an early technical demonstration of what is possible with real-time ray tracing features.
Exhibitor Sessions: Unity Technology Exhibitor Session: Anatomy of an End-to-End Unity Animation Pipeline
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20189:30am - 10:30am
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionFrom Asset Round tripping, pre-visualizing with ProBuilder, leveraging cameras with Cinemachine, sequencing with Timeline, leveling up your artistry with Post-Processing Stack, and taking advantage of Unity's new HD render pipeline, this session will provide a technical, step-by-step overview of how to created animated cinematic content with Unity's powerful toolset.
Speaker: Arvind Neelakantan, Evangelist
Exhibitor Sessions: V-Ray Days: Cinematic Worlds: Overview of Creating Game Trailers - RealtimeUK
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201810am - 11am
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionStu will look across multiple projects to get an overview of the design process involved in creating cinematic environments for games trailers. From concept art to the final product, you’ll understand the balance between creativity and practicality, alongside potential time and budget restrictions.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Blue Sky Studios Exhibitor Session - Open House/Resume Drop off
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201810am - 5pm
LocationWest Building, Room 115, Vancouver Convention Centre
DescriptionBlue Sky Studios is on the hunt for a few good nuts! We will be hosting an open house and resume drop off, on Wednesday, 15 August. Stop by to say hello and hear about our job opportunities and the exciting projects in the works. The room will be open from 10 am-5 pm, come by any time to meet us.
Exhibitor Sessions: Intel Exhibitor Session: Dynamic Resolution Techniques for Intel® Processor Graphics
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201810:30am - 11:30am
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Synthetic Training Data for Machine Learning Systems
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201810:30am - 11:30am
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionExperts say deep learning systems have the potential to be as impactful on our lives as mobile devices, social media or the internet. It recognizes the people you know in your photos, enables your digital assistant to understand what you say, filters spam from your email and will soon drive your car. The potential applications are limitless, but deep learning has a deep secret – it needs training data, and lots of it. And often that data isn’t available or is too costly to obtain. This presentation focuses on a novel solution to this “data deficiency” problem: artificial or “synthetic” training data. The author presents several examples where synthetic training data was successfully used to train deep learning systems, and highlights potential future applications.
Exhibitor Sessions: Epic Games Exhibitor Session: Fortnite - Advancing The Animation Production Pipeline
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201811am - 12pm
LocationEast Building, Room 16, Vancouver Convention Centre
DescriptionLooking to improve your understanding of animation production in Unreal Engine? Follow Epic’s Brian Pohl and Ryan Mayeda as they chart the course of new workflow and pipeline improvements to UE4 while dissecting the Fortnite cinematic trailer one year after its initial release.
In this lecture, you'll learn more about what we've improved, changed, and added to UE4 to dramatically streamline your animation pipeline. We'll examine Perforce setup, source control, python integration, sequencer improvements, better production management techniques through UE4's Shotgun integration capabilities, and more!
Exhibitor Sessions: Pixar Animation Studios Exhibitor Session - A Collaboration Between Art & Tech: Layout (Presenter: Mahyar Abousaeedi)
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201811am - 12pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: Unity Technoloty Exhibitor Session: Using a Real-Time Engine in Movie Production: Expozure & Virtual Film Tools
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201811am - 12pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionDigital Monarch Media is pioneering virtual film tools created with Unity and have been employed to empower directors during the previsualisation and greenscreen process.
Join Habib Zargarpour, CCO, as he describes how some of the most successful films including The Jungle Book, Ready Player One and on Oscar-winner Blade Runner 2049 benefited from realtime camera tools like Expozure, and and how their custom tool is currently being implemented on films such as Tom Hank's Greyhound production.
Speaker: Habib Zargarpour, CCO Digital Monarch Media
Exhibitor Sessions: V-Ray Days: How V-Ray Conquered Avengers: Infinity War - Digital Domain
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201811am - 12pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionIn this exclusive talk, Fernando will demonstrate a detailed breakdown of how V-Ray was used to create the complex CG characters of Avengers: Infinity War - the cameo appearance of Red Skull, our green hero the Hulk and the the starring villain, Thanos.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Autodesk Vision Series Exhibitor Session: Oats Studio | ADAM
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201811:30am - 12:30pm
LocationWest Building, Room 224, Vancouver Convention Centre
DescriptionSpeakers: Avi Joshi & Mike Ferraro
Exhibitor Sessions: Autodesk Vision Series Exhibitor Session: WETA | Avengers: Infinity War
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201812:30pm - 1:30pm
LocationWest Building, Room 224, Vancouver Convention Centre
DescriptionSpeaker: Matt Aitken
Exhibitor Sessions: Epic Games Exhibitor Session: Real-time Motion Capture in Unreal Engine
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201812:30pm - 1:30pm
LocationEast Building, Room 16, Vancouver Convention Centre
DescriptionMotion Capture technology has come a long way over the years, expanding from its early roots as a medical tool for biomechanics to being widely used in Hollywood blockbuster films.
Ready to experience the next wave in motion capture innovation? Join us to see for yourself how Unreal Engine is helping to break boundaries and bring the power of real-time motion capture to film, games, theater, and beyond!
Exhibitor Sessions: Nimble Collective, Microsoft Exhibitor Session - What's it Mean to be a Fully Cloud-Based Studio?
Event TypeExhibitor Sessions
TimeWednesday, 15 August 201812:30pm - 1:30pm
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionThe session will consist of two parts. In one part we will compare and contrast cloud technology vs. on premises for production. We will then look at a fully cloud based production case study.
Exhibitor Sessions: Intel Exhibitor Session: Embree Ray Tracing Kernels: Overview and New Features
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20181pm - 2pm
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Pixar Animation Studios Exhibitor Session - RenderMan 22: Working With Next Generation VFX Pipelines
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20181pm - 2pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: Unity Technology Exhibitor Session: "Baymax Dreams": Pipeline Tooling for Episodic Animation
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20181pm - 2pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionJoin Unity’s Mike Wuetherick and "Baymax Dreams" Tech Supervisor Michael Breymann in a
deep dive presentation about the benefits and challenges of realtime workflows for episodic
animation. Discover how game development could stand to disrupt traditional filmmaking for the better.
Speakers: Mike Breymann, Disney and Mike Wuetherick, Producer Made with Unity
Exhibitor Sessions: Walt Disney Company
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20181pm - 5pm
LocationWest Building, Room 223, Vancouver Convention Centre
DescriptionRepresentatives from Walt Disney Animation Studios, Marvel Studios, and The Walt Disney Company will be available to share studio news, answer questions, and talk shop.
Exhibitor Sessions: Autodesk Vision Series Exhibitor Session: FuseFX | Luke Cage Season 2
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20181:30pm - 2:30pm
LocationWest Building, Room 224, Vancouver Convention Centre
DescriptionSpeakers: Joe Gunn & Josephine Noh
Exhibitor Sessions: Qumulo Exhibitor Session: Making informed and proactive decisions about storage utilization with Qumulo
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20182pm - 2:30pm
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionKym Watts, Pipeline Technician at Guru Studio will discuss how Qumulo supports their multiple productions. Every pipeline decision in the creation of hit shows including True and the Rainbow Kingdom is centered on accelerating feedback to make informed decisions. Qumulo’s data-rich solution and built-in analytics are emerging as invaluable tools to help broadcasters deliver great content.
Exhibitor Sessions: Epic Games Exhibitor Session: Virtual Production with Unreal Engine 4.20
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20182pm - 3pm
LocationEast Building, Room 16, Vancouver Convention Centre
DescriptionWith the release of Unreal Engine 4.20, creative teams in the film and television world have an array of new tools designed to support the virtual production process. These tools are defining a new wave of production workflows that integrate real-time visual effects with live action footage.
Join us as we take a look under the hood of UE4's new virtual camera, genlock, timecode, sequence recorder, and video I/O capabilities that are destined to alter the way you make visual content.
Exhibitor Sessions: V-Ray Days: Vlado in Renderland - Chaos Group
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20182pm - 3pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionThe landscape of CG is ever-evolving. Recent developments in real-time, cloud and GPUs are shaping the future of rendering. In this presentation, Vlado will reveal some of the latest features of Chaos Group’s V-Ray, and give an exclusive behind-the-scenes preview of some of the epic attractions under construction for future releases.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: NVIDIA Exhibitor Session: Deep Learning for Real-Time Rendering
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20182pm - 5:30pm
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionNVIDIA and partners will delve into the latest research for real-time inference, including the use of cuDNN, TensorRT, and Windows ML; enhancing rasterized and ray-traced scenes with deep learning networks; and tightly integrating deep learning into rendering engines.
Speakers: Alexandr Kuznetsov (University of California, San Diego), Adrien Tsai (Microsoft), Aaron Lefohn (NVIDIA), Andrew Edelsten (NVIDIA), Jaakko Lehtinen (NVIDIA) and Don Brittain (NVIDIA)
Exhibitor Sessions: Unity Technology Exhibitor Session: Building Environments for Autonomous Vehicle Training
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20182:15pm - 3:15pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionOne of the biggest pain points for Autonomous Vehicle Simulation is generation of content: the assets that create the environments that set the stage for simulation. Those simulations are extensively used for training of Machine Learning models, with computer vision applications being one of the most prevalent. Learn how Unity game development experience can transfer to an entirely new and burgeoning market where there is great demand for their skills.
Speaker: Jose De Oliveira, Principal Software Engineer, Machine Learning
Exhibitor Sessions: Autodesk Vision Series Exhibitor Session: Netflix | A Series of Unfortunate Events
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20182:30pm - 3:30pm
LocationWest Building, Room 224, Vancouver Convention Centre
DescriptionSpeakers: Rei Sparks & Steve Rhee
Exhibitor Sessions: Intel Exhibitor Session: Open Source Interactive CPU Preview Rendering with Pixar's Universal Scene Description*
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20182:30pm - 3:30pm
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Pixar Animation Studios - From Pixar Intern to Technical Director (Presenter: Christina Faraj)
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20183pm - 4pm
LocationEast Building, Room 1, Vancouver Convention Centre
Exhibitor Sessions: V-Ray Days: Large Natural Environments Using V-Ray - ILM
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20183pm - 4pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionCreating realistic large-scale natural landscapes like forests, jungles, and rocky terrains is always a challenge for the environment team at ILM. In this presentation, Daniel will show how V-Ray has helped ILM push rendering boundaries to achieve incredibly complex environments for movies such as A Wrinkle in Time and Jurassic World: Fallen Kingdom.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Binary Alchemy Exhibitor Session: Cloud Rendering with Royal Render
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20183:30pm - 4:30pm
LocationWest Building, Room 215-216, Vancouver Convention Centre
DescriptionLearn about hybrid rendering workflows using Royal Render, Microsoft Azure and Software Defined Storage.
We explain all parts required for a strong hybrid cloud pipeline.
CPU and GPU workloads will be demonstrated along with a cost analysis when compared to rendering on inhouse hardware.
Security aspects are covered as well. In addition, a time will be set aside for any Questions and Answers.
Exhibitor Sessions: Epic Games Exhibitor Session: Mixed Reality Production using Unreal Engine 4.20
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20183:30pm - 4:30pm
LocationEast Building, Room 16, Vancouver Convention Centre
DescriptionCurious about what it takes to build a mixed reality entertainment attraction using Unreal Engine 4? Join us to learn more about the pipeline and processes of designing themed mixed-reality experiences for a local stage.
This tech talk will delve into mixed reality production processes using UE4, VR hardware, real lighting and effects integration using DMX/Midi/Artnet, and motion capture systems. You’ll also learn to build live 3D characters with motion tracking IK, which helps in crafting immersive experience for live actors and players alike.
Exhibitor Sessions: Unity Technology Exhibitor Session: Create Stunning Visuals: A New Workflow for Artists
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20183:30pm - 4:30pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionLearn how Unity allows you to modify assets from external 3D software packages while inside the Unity editor. These new workflows will allow you to create your own custom shaders and compose a cohesive visual aesthetic. Get practical tips you can use now on FBX Exporter, Shader Graph, and Post Processing Effects, and find out how to keep the learning going—for yourself or your school, studio, or enterprise.
Speaker: Liz Mercuri, Technical Evangelist
Exhibitor Sessions: V-Ray Days: VFX Powering Wakanda's Warrior Falls - Scanline VFX
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20184pm - 5pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionFor Black Panther's most climactic moments, Scanline VFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls. In this presentation, Ioan will reveal some exclusive breakdowns from these epic scenes involving complex water simulations and panoramic environments.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: V-Ray Days: Corona Renderer: Past, Present & Future - Render Legion
Event TypeExhibitor Sessions
TimeWednesday, 15 August 20185pm - 6pm
LocationEast Building, Room 8, Vancouver Convention Centre
DescriptionCorona Renderer was commercially released little more than three years ago, and has already influenced some big changes in the architecture visualization industry. In this talk, Corona's main developer Ondra, reviews the original vision of the renderer, where it succeeded, and the challenges he aims to conquer.
About V-Ray Days: Chaos Group, a worldwide leader in rendering technology, returns to SIGGRAPH with it’s ever-popular V-Ray Days on 14th and 15th of August in Meeting Room 8 in the East Building. The schedule is filled with exclusive behind the scenes insight into this year’s biggest CGI projects from some of the world’s best VFX and design studios, plus there’ll be a special update from our CTO Vlado on all things V-Ray. Each presentation will be unique to V-Ray Days and cannot be filmed. Be sure to check out chaosgroup.com/siggraph2018 for an up-to-date list of speakers and topics.
Exhibitor Sessions: Intel Exhibitor Session: Fully Automated UV Unwrapping for Arbitrary Meshes
Event TypeExhibitor Sessions
TimeThursday, 16 August 20189am - 10am
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: NVIDIA Exhibitor Session: Deep Learning for Content Creation
Event TypeExhibitor Sessions
TimeThursday, 16 August 20189am - 12:15pm
LocationWest Building, Room 220, Vancouver Convention Centre
DescriptionJoin NVIDIA’s top researchers, including Vice President of Applied Deep Learning Research Bryan Catanzaro, for an examination of the novel ways deep learning and machine learning can supercharge content creation. Speakers will cover pipelines and aspects of content creation for films, games, and advertisements.
Speakers: Doug Roble (Digital Domain), Andrew Edelsten (NVIDIA), Gavriel State (NVIDIA), Bryan Catanzaro (NVIDIA) and Jaakko Lehtinen (NVIDIA)
Exhibitor Sessions: Unity Technology Exhibitor Session: Anatomy of an End-to-End Unity Animation Pipeline
Event TypeExhibitor Sessions
TimeThursday, 16 August 20189:30am - 10:30am
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionFrom Asset Round tripping, pre-visualizing with ProBuilder, leveraging cameras with Cinemachine, sequencing with Timeline, leveling up your artistry with Post-Processing Stack, and taking advantage of Unity's new HD render pipeline, this session will provide a technical, step-by-step overview of how to created animated cinematic content with Unity's powerful toolset.
Speaker: Arvind Neelakantan, Evangelist
Exhibitor Sessions: Epic Games Exhibitor Session: Session 1 Educator Training: UE4 Blueprints for faster art and design workflows
Event TypeExhibitor Sessions
TimeThursday, 16 August 201810am - 11:30am
LocationEast Building, Room 16, Vancouver Convention Centre
DescriptionThis 90 minute, hands-on session will focus on learning procedural Blueprint techniques that can be used to improve level design and art workflows, create consistent and natural level design and improve performance.
Exhibitor Sessions: Intel Exhibitor Session: Bring Out Best Cloud Gaming Experience with Intel® Quick Sync Video
Event TypeExhibitor Sessions
TimeThursday, 16 August 201810:30am - 11:30am
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Unity Technology Exhibitor Session: CASE STUDY: Neill Blomkamp's Adam 2 short film - a VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
Event TypeExhibitor Sessions
TimeThursday, 16 August 201811am - 12pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionJoin Made with Unity's Mike Wuetherick and John Parsaie with Oat's Studios CG Supervisor Abhishek Joshi, as they study the case of The 'Mirror' character in Neill Blomkamps' realtime short film ADAM: Episode 2, to demonstrate how Oats Studios updated their VFX pipeline using techniques such as Photogrammetry, Alembic, and Unity.
Speakers: Abhishek Joshi, CG Supervisor, Oats Studios, Mike Wuetherick, Producer, Made with Unity, John Parsaie, Graphics Engineer, Made with Unity
Exhibitor Sessions: Intel Exhibitor Session: Open Source Interactive CPU Preview Rendering with Pixar's Universal Scene Description*
Event TypeExhibitor Sessions
TimeThursday, 16 August 20181pm - 2pm
LocationEast Building, Room 2, Vancouver Convention Centre
Exhibitor Sessions: Epic Games Exhibitor Session: Session 2 Educator Training: Gameplay interaction and cinematics with UE4 Blueprints and Sequence
Event TypeExhibitor Sessions
TimeThursday, 16 August 20182pm - 3:30pm
LocationEast Building, Room 16, Vancouver Convention Centre
DescriptionIn this hands-on session, attendees will learn how the Unreal Engine Gameplay Framework classes communicate to create rich interactions between the player and the world via Blueprints and Sequencer.
Exhibitor Sessions: Unity Technology Exhibitor Session: Creating Tools for Spatial Computing
Event TypeExhibitor Sessions
TimeThursday, 16 August 20182:15pm - 3:15pm
LocationEast Building, Room 18, Vancouver Convention Centre
DescriptionThe goal of this session is to explore the possibility space for spatial computing in the future, moving beyond today's paradigms around digital creation into the future when digital & real-world objects live side by side. Unity’s Director of XR Research, Timoni West, will discuss how computers make sense of the world today, how humans will communicate with computers in new ways, and and how Unity Labs’ latest project, MARS, will help developers build the apps for the future.
Speaker: Timoni West, Director of XR Research