Talk
:
Adaptive Environment Sampling on CPU and GPU
TimeThursday, 16 August 201810:45am - 11:05am
LocationEast Building, Ballroom A, Vancouver Convention Centre
DescriptionWe present a production-ready approach for efficient environment light sampling that takes visibility into account. Unlike existing approaches that account for visibility, our algorithm uses a small amount of memory, and, importantly, requires no additional artist care, such as manual setting of portals or other scene-specific adjustments.
Contributor/Moderators
Asen Atanasov
Chaos Group
Charles University
Jaroslav Krivanek
Render Legion
Charles Univertisy
Session Chair
Michael Reed
Blue Sky Studios
Columbia University
Contributor/Moderators
Asen Atanasov
Jaroslav Krivanek
Event Type
Talk
Registration Levels
F
FP
Personas
P&A
R&E