Advances in Real-Time Rendering in Games Part 1
TimeMonday, 13 August 20189am - 12:15pm
LocationEast Building, Ballroom BC, Vancouver Convention Centre
DescriptionThis course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games. Includes speakers from the makers of several innovative game companies.
The challenges of rendering an open world in Far Cry 5
Material advances in Call of Duty: WWII
A life of a bokeh
Prerequisites Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with shipping gaming consoles hardware and software capabilities is a plus but not required.
Intended Audience Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.